snd_opvar_set
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
Sets an opvar value on a library stack
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Stack Name (
stackName
) <String
>
The name of the stack the operator is in -
Operator Name (
operatorName
) <String
>
The name of the operator the OpVar is in -
OpVar Name (
opvarName
) <String
>
The name of the OpVar to change -
Opvar Value Type (
opvarValueType
) <Choices
>
The interpreted type of value to be set on the opvar.- Float
- String
-
OpVar Float (
opvarValue
) <Float
>
Value to set the OpVar to -
OpVar String (
opvarValueString
) <String
>
String to set the OpVar to -
OpVar Index (
opvarIndex
) <Integer
>
Index of the OpVar to set -
Set on Spawn (
setOnSpawn
) <Boolean
>
Set the opvar upon spawning
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetStackName <
String
>
Change the target stack name -
SetOperatorName <
String
>
Change the target operator name -
SetOpvarName <
String
>
Change the target opvar name -
SetOpvarIndex <
Integer
>
Change the target opvar index -
ChangeOpvarValue <
Float
>
Change the value of the OpVar (does not set it in the stack) -
ChangeOpvarValueAndSet <
Float
>
Change the value of the OpVar and set it in the stack -
SetOpvar <
Void
>
Set the OpVar value in the stack -
SetSoundEventGUID <
Integer
>
Start the sound event using a snd_event_point and pass its guid output to this.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Sets an opvar value on a library stack
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Stack Name (
stackName
) <String
>
The name of the stack the operator is in -
Operator Name (
operatorName
) <String
>
The name of the operator the OpVar is in -
OpVar Name (
opvarName
) <String
>
The name of the OpVar to change -
Opvar Value Type (
opvarValueType
) <Choices
>
The interpreted type of value to be set on the opvar.- Float
- String
-
OpVar Float (
opvarValue
) <Float
>
Value to set the OpVar to -
OpVar String (
opvarValueString
) <String
>
String to set the OpVar to -
OpVar Index (
opvarIndex
) <Integer
>
Index of the OpVar to set -
Set on Spawn (
setOnSpawn
) <Boolean
>
Set the opvar upon spawning
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetStackName <
String
>
Change the target stack name -
SetOperatorName <
String
>
Change the target operator name -
SetOpvarName <
String
>
Change the target opvar name -
SetOpvarIndex <
Integer
>
Change the target opvar index -
ChangeOpvarValue <
Float
>
Change the value of the OpVar (does not set it in the stack) -
ChangeOpvarValueAndSet <
Float
>
Change the value of the OpVar and set it in the stack -
SetOpvar <
Void
>
Set the OpVar value in the stack -
SetSoundEventGUID <
Integer
>
Start the sound event using a snd_event_point and pass its guid output to this.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.
Point Entity
Sets an opvar value on a library stack
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Stack Name (
stackName
) <String
>
The name of the stack the operator is in -
Operator Name (
operatorName
) <String
>
The name of the operator the OpVar is in -
OpVar Name (
opvarName
) <String
>
The name of the OpVar to change -
Opvar Value Type (
opvarValueType
) <Choices
>
The interpreted type of value to be set on the opvar.- Float
- String
-
OpVar Float (
opvarValue
) <Float
>
Value to set the OpVar to -
OpVar String (
opvarValueString
) <String
>
String to set the OpVar to -
OpVar Index (
opvarIndex
) <Integer
>
Index of the OpVar to set -
Set on Spawn (
setOnSpawn
) <Boolean
>
Set the opvar upon spawning
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetStackName <
String
>
Change the target stack name -
SetOperatorName <
String
>
Change the target operator name -
SetOpvarName <
String
>
Change the target opvar name -
SetOpvarIndex <
Integer
>
Change the target opvar index -
ChangeOpvarValue <
Float
>
Change the value of the OpVar (does not set it in the stack) -
ChangeOpvarValueAndSet <
Float
>
Change the value of the OpVar and set it in the stack -
SetOpvar <
Void
>
Set the OpVar value in the stack -
SetSoundEventGUID <
Integer
>
Start the sound event using a snd_event_point and pass its guid output to this.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Sets an opvar value on a library stack
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Stack Name (
stackName
) <String
>
The name of the stack the operator is in -
Operator Name (
operatorName
) <String
>
The name of the operator the OpVar is in -
OpVar Name (
opvarName
) <String
>
The name of the OpVar to change -
Opvar Value Type (
opvarValueType
) <Choices
>
The interpreted type of value to be set on the opvar.- Float
- String
-
OpVar Float (
opvarValue
) <Float
>
Value to set the OpVar to -
OpVar String (
opvarValueString
) <String
>
String to set the OpVar to -
OpVar Index (
opvarIndex
) <Integer
>
Index of the OpVar to set -
Set on Spawn (
setOnSpawn
) <Boolean
>
Set the opvar upon spawning
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetStackName <
String
>
Change the target stack name -
SetOperatorName <
String
>
Change the target operator name -
SetOpvarName <
String
>
Change the target opvar name -
SetOpvarIndex <
Integer
>
Change the target opvar index -
ChangeOpvarValue <
Float
>
Change the value of the OpVar (does not set it in the stack) -
ChangeOpvarValueAndSet <
Float
>
Change the value of the OpVar and set it in the stack -
SetOpvar <
Void
>
Set the OpVar value in the stack -
SetSoundEventGUID <
Integer
>
Start the sound event using a snd_event_point and pass its guid output to this.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.