info_hlvr_equip_player
- Half-Life: Alyx
Point Entity
Equip HLVR Player
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Equip on map start (
equip_on_mapstart
) <Boolean
> -
Give Energygun (
energygun
) <Boolean
> -
Give Shotgun (
shotgun
) <Boolean
> -
Give Rapidfire Pistol (
rapidfire
) <Boolean
> -
Give Multi-tool (
multitool
) <Boolean
> -
Give Flashlight (
flashlight
) <Boolean
> -
Flashlight is enabled (
flashlight_enabled
) <Boolean
> -
Give Grabbity Gloves (
grabbitygloves
) <Boolean
> -
Give Item Holder (
itemholder
) <Boolean
> -
Set Pistol Ammo (-1 to leave it) (
set_ammo
) <Integer
> -
Set Rapid Fire Ammo (-1 to leave it). Needs to be multiple of 90 (
set_ammo_rapidfire
) <Integer
> -
Set Shotgun Ammo (-1 to leave it) (
set_ammo_shotgun
) <Integer
> -
Set Resin (-1 to leave it) (
set_resin
) <Integer
> -
Start Weapons Empty (
start_weapons_empty
) <Boolean
> -
Enable inventory (Weapon Switch) (
inventory_enabled
) <Boolean
> -
Enable Backpack (
backpack_enabled
) <Boolean
> -
Allow Removal (
allow_removal
) <Boolean
>
If set, any equipment the player has that isn't flagged by this info_hlvr_equip_player will be removed from the player. -
Pistol Upgrade Laser Sight (
pistol_upgrade_lasersight
) <Boolean
> -
Pistol Upgrade Reflex Sight (
pistol_upgrade_reflexsight
) <Boolean
> -
Pistol Upgrade Bullet Hopper (
pistol_upgrade_bullethopper
) <Boolean
> -
Pistol Upgrade Burst Fire (
pistol_upgrade_burstfire
) <Boolean
> -
Rapidfire Upgrade Reflex Sight (
rapidfire_upgrade_reflexsight
) <Boolean
> -
Rapidfire Upgrade Laser Sight (
rapidfire_upgrade_lasersight
) <Boolean
> -
Rapidfire Upgrade Extended Magazine (
rapidfire_upgrade_extended_magazine
) <Boolean
> -
Shotgun upgrade Autoloader (
shotgun_upgrade_autoloader
) <Boolean
> -
Shotgun upgrade Grenade Launcher (
shotgun_upgrade_grenade
) <Boolean
> -
Shotgun upgrade Laser Sight (
shotgun_upgrade_lasersight
) <Boolean
> -
Shotgun upgrade Quick Fire (
shotgun_upgrade_quickfire
) <Boolean
>
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
EquipNow <
Void
>\ -
EnableInventory <
Void
>\ -
EnableBackpack <
Void
>\
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.