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info_hlvr_equip_player

info_hlvr_equip_player icon

Point Entity

Equip HLVR Player

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Equip on map start (equip_on_mapstart) <Boolean>

  • Give Energygun (energygun) <Boolean>

  • Give Shotgun (shotgun) <Boolean>

  • Give Rapidfire Pistol (rapidfire) <Boolean>

  • Give Multi-tool (multitool) <Boolean>

  • Give Flashlight (flashlight) <Boolean>

  • Flashlight is enabled (flashlight_enabled) <Boolean>

  • Give Grabbity Gloves (grabbitygloves) <Boolean>

  • Give Item Holder (itemholder) <Boolean>

  • Set Pistol Ammo (-1 to leave it) (set_ammo) <Integer>

  • Set Rapid Fire Ammo (-1 to leave it). Needs to be multiple of 90 (set_ammo_rapidfire) <Integer>

  • Set Shotgun Ammo (-1 to leave it) (set_ammo_shotgun) <Integer>

  • Set Resin (-1 to leave it) (set_resin) <Integer>

  • Start Weapons Empty (start_weapons_empty) <Boolean>

  • Enable inventory (Weapon Switch) (inventory_enabled) <Boolean>

  • Enable Backpack (backpack_enabled) <Boolean>

  • Allow Removal (allow_removal) <Boolean>
    If set, any equipment the player has that isn't flagged by this info_hlvr_equip_player will be removed from the player.

  • Pistol Upgrade Laser Sight (pistol_upgrade_lasersight) <Boolean>

  • Pistol Upgrade Reflex Sight (pistol_upgrade_reflexsight) <Boolean>

  • Pistol Upgrade Bullet Hopper (pistol_upgrade_bullethopper) <Boolean>

  • Pistol Upgrade Burst Fire (pistol_upgrade_burstfire) <Boolean>

  • Rapidfire Upgrade Reflex Sight (rapidfire_upgrade_reflexsight) <Boolean>

  • Rapidfire Upgrade Laser Sight (rapidfire_upgrade_lasersight) <Boolean>

  • Rapidfire Upgrade Extended Magazine (rapidfire_upgrade_extended_magazine) <Boolean>

  • Shotgun upgrade Autoloader (shotgun_upgrade_autoloader) <Boolean>

  • Shotgun upgrade Grenade Launcher (shotgun_upgrade_grenade) <Boolean>

  • Shotgun upgrade Laser Sight (shotgun_upgrade_lasersight) <Boolean>

  • Shotgun upgrade Quick Fire (shotgun_upgrade_quickfire) <Boolean>

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • EquipNow <Void>\

  • EnableInventory <Void>\

  • EnableBackpack <Void>\

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.