info_overlay
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
An entity that places an overlay on the world.
Keyvalues
-
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Material (
material
) <Material
> -
Render Order (
RenderOrder
) <Integer
>
Higher values render after lower values. This value can be 0-3. -
Sequence Index (
sequence
) <Integer
>
Sequence override index -
Overlay Width (
width
) <Float
> -
Overlay Height (
height
) <Float
> -
Overlay Depth (
depth
) <Float
> -
U Start (
startu
) <Float
> -
U End (
endu
) <Float
> -
V Start (
startv
) <Float
> -
V End (
endv
) <Float
> -
Center U (
centeru
) <Float
> -
Center V (
centerv
) <Float
> -
Start Fade Dist (
fademindist
) <Float
>
Distance at which the overlay starts to fade (<0 = use fademaxdist). -
End Fade Dist (
fademaxdist
) <Float
>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Color (R G B) (
rendercolor
) <Color255
> -
Turn Off in Low-Violence (
disablelowviolence
) <Choices
>- No
- Yes
Point Entity
An entity that places an overlay on the world.
Keyvalues
-
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Material (
material
) <Material
> -
Render Order (
RenderOrder
) <Integer
>
Higher values render after lower values. This value can be 0-3. -
Sequence Index (
sequence
) <Integer
>
Sequence override index -
Overlay Width (
width
) <Float
> -
Overlay Height (
height
) <Float
> -
Overlay Depth (
depth
) <Float
> -
U Start (
startu
) <Float
> -
U End (
endu
) <Float
> -
V Start (
startv
) <Float
> -
V End (
endv
) <Float
> -
Center U (
centeru
) <Float
> -
Center V (
centerv
) <Float
> -
Start Fade Dist (
fademindist
) <Float
>
Distance at which the overlay starts to fade (<0 = use fademaxdist). -
End Fade Dist (
fademaxdist
) <Float
>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Color (R G B) (
rendercolor
) <Color255
> -
Turn Off in Low-Violence (
disablelowviolence
) <Choices
>- No
- Yes
Point Entity
An entity that places an overlay on the world.
Keyvalues
-
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Material (
material
) <Material
> -
Render Order (
RenderOrder
) <Integer
>
Higher values render after lower values. This value can be 0-3. -
Sequence Index (
sequence
) <Integer
>
Sequence override index -
Overlay Width (
width
) <Float
> -
Overlay Height (
height
) <Float
> -
Overlay Depth (
depth
) <Float
> -
U Start (
startu
) <Float
> -
U End (
endu
) <Float
> -
V Start (
startv
) <Float
> -
V End (
endv
) <Float
> -
Center U (
centeru
) <Float
> -
Center V (
centerv
) <Float
> -
Start Fade Dist (
fademindist
) <Float
>
Distance at which the overlay starts to fade (<0 = use fademaxdist). -
End Fade Dist (
fademaxdist
) <Float
>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Color (R G B) (
rendercolor
) <Color255
> -
Turn Off in Low-Violence (
disablelowviolence
) <Choices
>- No
- Yes
Point Entity
An entity that places an overlay on the world.
Keyvalues
-
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Material (
material
) <Material
> -
Render Order (
RenderOrder
) <Integer
>
Higher values render after lower values. This value can be 0-3. -
Sequence Index (
sequence
) <Integer
>
Sequence override index -
Overlay Width (
width
) <Float
> -
Overlay Height (
height
) <Float
> -
Overlay Depth (
depth
) <Float
> -
U Start (
startu
) <Float
> -
U End (
endu
) <Float
> -
V Start (
startv
) <Float
> -
V End (
endv
) <Float
> -
Center U (
centeru
) <Float
> -
Center V (
centerv
) <Float
> -
Start Fade Dist (
fademindist
) <Float
>
Distance at which the overlay starts to fade (<0 = use fademaxdist). -
End Fade Dist (
fademaxdist
) <Float
>
Maximum distance at which the overlay is visible (0 = don't fade out). -
Color (R G B) (
rendercolor
) <Color255
> -
Turn Off in Low-Violence (
disablelowviolence
) <Choices
>- No
- Yes