postprocess_controller
- Dota 2
- Steam VR
Point Entity
An entity that controls the postprocess settings in the map.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Local contrast strength [-1..x] (
localcontraststrength
) <Float
> -
Local contrast edge strength [0..1] (
localcontrastedgestrength
) <Float
> -
Vignette start distance [0..1] (
vignettestart
) <Float
> -
Vignette end distance [0..x] (
vignetteend
) <Float
> -
Vignette blur strength [0..1] (
vignetteblurstrength
) <Float
> -
Fade to black strength [0..1] (
fadetoblackstrength
) <Float
> -
Film grain strength [0..1] (
grainstrength
) <Float
> -
Top-of-screen vignette strength [0..1] (
topvignettestrength
) <Float
> -
Fade-in time (
fadetime
) <Float
> -
Spawnflags (
spawnflags
) <Flags
>- Master (Has priority if multiple postprocess_controllers exist)
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetFadeTime <
Float
>
Set the fade time between post process settings. -
SetLocalContrastStrength <
Float
>
Set the local contrast strength. -
SetLocalContrastEdgeStrength <
Float
>
Set the local contrast strength at the edge of the screen (controlled by vignette). -
SetVignetteStart <
Float
>
Set the vignette start distance (from screen center). -
SetVignetteEnd <
Float
>
Set the vignette end distance. -
SetVignetteBlurStrength <
Float
>
Set the strength of the desaturated blur on the vignette. -
SetFadeToBlackStrength <
Float
>
Set the fadeout strength. -
SetGrainStrength <
Float
>
Set the film grain effect strength [0..1] -
SetTopVignetteStrength <
Float
>
Set top-of-screen vignette strength [0..1]
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that controls the postprocess settings in the map.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Local contrast strength [-1..x] (
localcontraststrength
) <Float
> -
Local contrast edge strength [0..1] (
localcontrastedgestrength
) <Float
> -
Vignette start distance [0..1] (
vignettestart
) <Float
> -
Vignette end distance [0..x] (
vignetteend
) <Float
> -
Vignette blur strength [0..1] (
vignetteblurstrength
) <Float
> -
Fade to black strength [0..1] (
fadetoblackstrength
) <Float
> -
Film grain strength [0..1] (
grainstrength
) <Float
> -
Top-of-screen vignette strength [0..1] (
topvignettestrength
) <Float
> -
Fade-in time (
fadetime
) <Float
> -
Spawnflags (
spawnflags
) <Flags
>- Master (Has priority if multiple postprocess_controllers exist)
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetFadeTime <
Float
>
Set the fade time between post process settings. -
SetLocalContrastStrength <
Float
>
Set the local contrast strength. -
SetLocalContrastEdgeStrength <
Float
>
Set the local contrast strength at the edge of the screen (controlled by vignette). -
SetVignetteStart <
Float
>
Set the vignette start distance (from screen center). -
SetVignetteEnd <
Float
>
Set the vignette end distance. -
SetVignetteBlurStrength <
Float
>
Set the strength of the desaturated blur on the vignette. -
SetFadeToBlackStrength <
Float
>
Set the fadeout strength. -
SetGrainStrength <
Float
>
Set the film grain effect strength [0..1] -
SetTopVignetteStrength <
Float
>
Set top-of-screen vignette strength [0..1]
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.