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postprocess_controller

Point Entity

An entity that controls the postprocess settings in the map.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Local contrast strength [-1..x] (localcontraststrength) <Float>

  • Local contrast edge strength [0..1] (localcontrastedgestrength) <Float>

  • Vignette start distance [0..1] (vignettestart) <Float>

  • Vignette end distance [0..x] (vignetteend) <Float>

  • Vignette blur strength [0..1] (vignetteblurstrength) <Float>

  • Fade to black strength [0..1] (fadetoblackstrength) <Float>

  • Film grain strength [0..1] (grainstrength) <Float>

  • Top-of-screen vignette strength [0..1] (topvignettestrength) <Float>

  • Fade-in time (fadetime) <Float>

  • Spawnflags (spawnflags) <Flags>

    • Master (Has priority if multiple postprocess_controllers exist)

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetFadeTime <Float>
    Set the fade time between post process settings.

  • SetLocalContrastStrength <Float>
    Set the local contrast strength.

  • SetLocalContrastEdgeStrength <Float>
    Set the local contrast strength at the edge of the screen (controlled by vignette).

  • SetVignetteStart <Float>
    Set the vignette start distance (from screen center).

  • SetVignetteEnd <Float>
    Set the vignette end distance.

  • SetVignetteBlurStrength <Float>
    Set the strength of the desaturated blur on the vignette.

  • SetFadeToBlackStrength <Float>
    Set the fadeout strength.

  • SetGrainStrength <Float>
    Set the film grain effect strength [0..1]

  • SetTopVignetteStrength <Float>
    Set top-of-screen vignette strength [0..1]

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.