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ai_goal_injured_follow

ai_goal_injured_follow icon

Point Entity

AI Goal Injured Follow

Keyvalues

  • Actor(s) to affect (actor) <TargetNameOrClass>

  • Target Entity (goal) <TargetDestination>
    The name of the entity to follow. If blank, and the actor likes the player, then defaults to player

  • Search Type (SearchType) <Choices>
    How to search for the entities using the targetname.

    • Entity Name
    • Classname
  • Start Active (StartActive) <Boolean>

  • Maximum state (MaximumState) <Choices>

    • Idle
    • Alert
    • Combat
  • Formation (Formation) <Choices>

    • Close circle
    • Wide circle
    • Medium circle
    • Sidekick
    • Vortigaunt (FIXME)

Inputs

  • Activate <Void>
    Begin the follow behavior

  • Deactivate <Void>
    Cease the follow behavior