hammer_updateignorelist
- Counter-Strike 2
- Dota 2
- Steam VR
Point Entity
Specifies entities that are to be ignored by the hammer_update_safe_entities console command. Enter the targetnames of entities that you want to exclude into the list of fields here. Several of these may exist in a map.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
IgnoredName 01 (
IgnoredName01
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 02 (
IgnoredName02
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 03 (
IgnoredName03
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 04 (
IgnoredName04
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 05 (
IgnoredName05
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 06 (
IgnoredName06
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 07 (
IgnoredName07
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 08 (
IgnoredName08
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 09 (
IgnoredName09
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 10 (
IgnoredName10
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 11 (
IgnoredName11
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 12 (
IgnoredName12
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 13 (
IgnoredName13
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 14 (
IgnoredName14
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 15 (
IgnoredName15
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 16 (
IgnoredName16
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Specifies entities that are to be ignored by the hammer_update_safe_entities console command. Enter the targetnames of entities that you want to exclude into the list of fields here. Several of these may exist in a map.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
IgnoredName 01 (
IgnoredName01
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 02 (
IgnoredName02
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 03 (
IgnoredName03
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 04 (
IgnoredName04
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 05 (
IgnoredName05
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 06 (
IgnoredName06
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 07 (
IgnoredName07
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 08 (
IgnoredName08
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 09 (
IgnoredName09
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 10 (
IgnoredName10
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 11 (
IgnoredName11
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 12 (
IgnoredName12
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 13 (
IgnoredName13
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 14 (
IgnoredName14
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 15 (
IgnoredName15
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 16 (
IgnoredName16
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
Specifies entities that are to be ignored by the hammer_update_safe_entities console command. Enter the targetnames of entities that you want to exclude into the list of fields here. Several of these may exist in a map.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
IgnoredName 01 (
IgnoredName01
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 02 (
IgnoredName02
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 03 (
IgnoredName03
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 04 (
IgnoredName04
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 05 (
IgnoredName05
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 06 (
IgnoredName06
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 07 (
IgnoredName07
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 08 (
IgnoredName08
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 09 (
IgnoredName09
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 10 (
IgnoredName10
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 11 (
IgnoredName11
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 12 (
IgnoredName12
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 13 (
IgnoredName13
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 14 (
IgnoredName14
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 15 (
IgnoredName15
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities -
IgnoredName 16 (
IgnoredName16
) <TargetDestination
>
Do not send this entity's information back to hammer during hammer_update_safe_entities
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.