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hammer_updateignorelist

Point Entity

Specifies entities that are to be ignored by the hammer_update_safe_entities console command. Enter the targetnames of entities that you want to exclude into the list of fields here. Several of these may exist in a map.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • IgnoredName 01 (IgnoredName01) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 02 (IgnoredName02) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 03 (IgnoredName03) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 04 (IgnoredName04) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 05 (IgnoredName05) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 06 (IgnoredName06) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 07 (IgnoredName07) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 08 (IgnoredName08) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 09 (IgnoredName09) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 10 (IgnoredName10) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 11 (IgnoredName11) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 12 (IgnoredName12) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 13 (IgnoredName13) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 14 (IgnoredName14) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 15 (IgnoredName15) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

  • IgnoredName 16 (IgnoredName16) <TargetDestination>
    Do not send this entity's information back to hammer during hammer_update_safe_entities

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.