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env_gradient_fog

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Point Entity

Keyvalues

  • Start Disabled (StartDisabled) <Boolean>

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Fog Color (fogcolor) <Color255>
    Set the gradient fog color.

  • Fog Color Multiplier (fogstrength) <Float>
    For HDR color values

  • Fog Maximum Opacity (fogmaxopacity) <Float>
    Set the maximum opacity of the gradient fog.

  • Fog Start Distance (fogstart) <Float>

  • Fog End Distance (fogend) <Float>

  • Distance Falloff Exponent (fogfalloffexponent) <Float>
    Exponent for distance falloff.

  • Height Fog Enabled? (heightfog) <Boolean>

  • Fog Start Height (fogstartheight) <Float>

  • Fog End Height (fogendheight) <Float>

  • Height Falloff Exponent (fogverticalexponent) <Float>
    Exponent for height falloff.

  • Fade Time (fadetime) <Float>
    How much time it takes to fade in new values.

  • Far Z Clip Plane (farz) <Float>
    Controls the Far Z distance clipping plane, beyond which geometry will be culled.

Inputs

  • Enable <Void>
    Enable this entity.

  • Disable <Void>
    Disable this entity.

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetFogStartDistance <Float>
    Set Fog Start Distance

  • SetFogEndDistance <Float>
    Set Fog End Distance

  • SetFogStartHeight <Float>
    Set Fog Start Height

  • SetFogEndHeight <Float>
    Set Fog End Height

  • SetFogMaxOpacity <Float>
    Set Fog Max Opacity

  • SetFogFalloffExponent <Float>
    Set Fog Falloff Exponent

  • SetFogVerticalExponent <Float>
    Set Fog Vertical Exponent

  • SetFogColor <Color255>
    Set Fog Color

  • SetFogStrength <Float>
    Set Fog Strength

  • SetFarZ <Float>
    Set the far clip plane distance.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.