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prop_dry_erase_marker

Point Entity

Marker that can write on a dry erase board

Keyvalues

  • World Model (model) <Studio>

  • Skin (skin) <MaterialGroup>
    Some models have multiple versions of their textures, called skins.

  • Body Groups (bodygroups) <BodyGroupChoices>

  • Disable Shadows (disableshadows) <Boolean>
    Used to disable dynamic shadows on this entity.

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Model (model) <Studio>

  • Marker Type (MarkerType) <Choices>

    • Round Tip
    • Chisel Tip
    • Chalk
    • Dirty
    • Dried Out
    • Eraser
    • Square Eraser
  • Marker Tip Size (MarkerTipSize) <Float>
    The size of the tip of the marker.

  • Render Color (R G B) (rendercolor) <Color255>
    The tint color of the marker model.

  • Marker Color (R G B) (MarkerColor) <Color255>
    The color of the marker's writing on the board.

  • interactAs (interactAs) <String>
    comma-separated list of interaction layers

Inputs

  • Skin <Integer>
    Changes the model skin to the specified number.

  • DisableShadow <Void>
    Turn shadow off.

  • EnableShadow <Void>
    Turn shadow on.

  • AlternativeSorting <Boolean>
    Used to attempt to fix sorting problems when rendering. True activates, false deactivates

  • SetRenderAttribute <String>
    Set the value of a render attribute used in material dynamic expressions. Examples: $myfloat=0.25 $myfloat4=1.0,0.0,1.0,1.0

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnIgnite <Void>
    Fired when this object catches fire.

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.