env_combined_light_probe_volume
- Counter-Strike 2
- Half-Life: Alyx
- Steam VR
Point Entity
Combination of an env_cubemap_box and an env_light_probe_volume
Keyvalues
-
Priority (
indoor_outdoor_level
) <Choices
>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest
- Low
- Normal
- High
- Highest
-
Light Probe Texture (
lightprobetexture
) <Resource
>
Name of the light probe texture -
Box Mins (
box_mins
) <Vector
> -
Box Maxs (
box_maxs
) <Vector
> -
Ignore Unreachable Space (
flood_fill
) <Boolean
> -
Ignore Voxelized Solid Space (
voxelize
) <Boolean
> -
Calculate Diffuse Lighting Using Cubemap (
light_probe_volume_from_cubemap
) <Boolean
> -
Storage (
storage
) <Choices
>- Default
- AmbientCube RGBM8888 Uncompressed
- AmbientCube RGBMDXT5 Compressed
-
Cubemap Texture (
cubemaptexture
) <Resource
>
Name of the cubemap texture -
Bake Near Z (
bakenearz
) <Float
>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz
) <Float
>
Far clip plane used for the camera when baking the cube map -
Moveable (
moveable
) <Boolean
>
Can be moved, parented, enabled, or disabled at runtime. -
Edge Fade Dist (
edge_fade_dists
) <Vector
> -
Create Client-Only Entity (
clientSideEntity
) <Choices
>- No
- Yes
-
Voxel Size (
voxel_size
) <Choices
>- Very Very High Resolution
- Very High Resolution
- High Resolution
- Medium Resolution
- Low Resolution
- Very High Resolution
- High Resolution
- Medium Resolution
- Low Resolution
Inputs
-
SetColor <
Vector
>
Set color -
SetBrightness <
Float
>
Set brightness
Point Entity
Combination of an env_cubemap_box and an env_light_probe_volume
Keyvalues
-
Priority (
indoor_outdoor_level
) <Choices
>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest
- Low
- Normal
- High
- Highest
-
Light Probe Texture (
lightprobetexture
) <Resource
>
Name of the light probe texture -
Box Mins (
box_mins
) <Vector
> -
Box Maxs (
box_maxs
) <Vector
> -
Ignore Unreachable Space (
flood_fill
) <Boolean
> -
Ignore Voxelized Solid Space (
voxelize
) <Boolean
> -
Calculate Diffuse Lighting Using Cubemap (
light_probe_volume_from_cubemap
) <Boolean
> -
Storage (
storage
) <Choices
>- Default
- AmbientCube RGBM8888 Uncompressed
- AmbientCube RGBMDXT5 Compressed
-
Cubemap Texture (
cubemaptexture
) <Resource
>
Name of the cubemap texture -
Bake Near Z (
bakenearz
) <Float
>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz
) <Float
>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup
) <String
>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable
) <Boolean
>
Can be moved, parented, enabled, or disabled at runtime. -
Voxel Size (
voxel_size
) <Choices
>- Insanely High Resolution
- Very Very High Resolution
- Very High Resolution
- High Resolution
- Medium Resolution
- Low Resolution
- Very High Resolution
- High Resolution
- Medium Resolution
- Low Resolution
-
GGX Cubemap Blur Accumulation Pass Count (
ggx_cubemap_blur_accumulation_pass_count
) <Integer
>
Higher numbers reduce noise
Inputs
-
SetColor <
Vector
>
Set color -
SetBrightness <
Float
>
Set brightness
Point Entity
Combination of an env_cubemap_box and an env_light_probe_volume
Keyvalues
-
Priority (
indoor_outdoor_level
) <Choices
>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest
- Low
- Normal
- High
- Highest
-
Light Probe Texture (
lightprobetexture
) <Resource
>
Name of the light probe texture -
Box Mins (
box_mins
) <Vector
> -
Box Maxs (
box_maxs
) <Vector
> -
Ignore Unreachable Space (
flood_fill
) <Boolean
> -
Calculate Diffuse Lighting Using Cubemap (
light_probe_volume_from_cubemap
) <Boolean
> -
Storage (
storage
) <Choices
>- Default
- AmbientCube RGBM8888 Uncompressed
- AmbientCube RGBMDXT5 Compressed
-
Cubemap Texture (
cubemaptexture
) <Resource
>
Name of the cubemap texture -
Bake Near Z (
bakenearz
) <Float
>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz
) <Float
>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup
) <String
>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable
) <Boolean
>
Can be moved, parented, enabled, or disabled at runtime. -
Voxel Size (
voxel_size
) <Choices
>- Very High Resolution
- High Resolution
- Medium Resolution
- Low Resolution
- Very High Resolution
- High Resolution
- Medium Resolution
- Low Resolution
Inputs
-
SetColor <
Vector
>
Set color -
SetBrightness <
Float
>
Set brightness