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logic_branch_listener

Point Entity

Contains a list of logic_branch entities and fires outputs when the state of any of the logic_branches changes.

This entity is used to fire an event when a set of conditions are all satisfied.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Logic Branch 01 (Branch01) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 02 (Branch02) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 03 (Branch03) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 04 (Branch04) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 05 (Branch05) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 06 (Branch06) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 07 (Branch07) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 08 (Branch08) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 09 (Branch09) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 10 (Branch10) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 11 (Branch11) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 12 (Branch12) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 13 (Branch13) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 14 (Branch14) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 15 (Branch15) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

  • Logic Branch 16 (Branch16) <TargetDestination>
    The name of one or more logic_branches (wildcards allowed).

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • Test <Void>
    Tests the state of all the logic_branches in the list and fires the appropriate output.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OnAllTrue <Void>
    Fired when all the logic_branches in the list become true.

  • OnAllFalse <Void>
    Fired when all the logic_branches in the list become false.

  • OnMixed <Void>
    Fired when one of the logic branches in the list changes, but some are true and some are false.