logic_branch_listener
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
Contains a list of logic_branch entities and fires outputs when the state of any of the logic_branches changes.
This entity is used to fire an event when a set of conditions are all satisfied.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Logic Branch 01 (
Branch01
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 02 (
Branch02
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 03 (
Branch03
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 04 (
Branch04
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 05 (
Branch05
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 06 (
Branch06
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 07 (
Branch07
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 08 (
Branch08
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 09 (
Branch09
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 10 (
Branch10
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 11 (
Branch11
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 12 (
Branch12
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 13 (
Branch13
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 14 (
Branch14
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 15 (
Branch15
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 16 (
Branch16
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed).
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Test <
Void
>
Tests the state of all the logic_branches in the list and fires the appropriate output.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor. -
OnAllTrue <
Void
>
Fired when all the logic_branches in the list become true. -
OnAllFalse <
Void
>
Fired when all the logic_branches in the list become false. -
OnMixed <
Void
>
Fired when one of the logic branches in the list changes, but some are true and some are false.
Point Entity
Contains a list of logic_branch entities and fires outputs when the state of any of the logic_branches changes.
This entity is used to fire an event when a set of conditions are all satisfied.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Logic Branch 01 (
Branch01
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 02 (
Branch02
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 03 (
Branch03
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 04 (
Branch04
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 05 (
Branch05
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 06 (
Branch06
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 07 (
Branch07
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 08 (
Branch08
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 09 (
Branch09
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 10 (
Branch10
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 11 (
Branch11
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 12 (
Branch12
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 13 (
Branch13
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 14 (
Branch14
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 15 (
Branch15
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 16 (
Branch16
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed).
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Test <
Void
>
Tests the state of all the logic_branches in the list and fires the appropriate output.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
OnAllTrue <
Void
>
Fired when all the logic_branches in the list become true. -
OnAllFalse <
Void
>
Fired when all the logic_branches in the list become false. -
OnMixed <
Void
>
Fired when one of the logic branches in the list changes, but some are true and some are false.
Point Entity
Contains a list of logic_branch entities and fires outputs when the state of any of the logic_branches changes.
This entity is used to fire an event when a set of conditions are all satisfied.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Logic Branch 01 (
Branch01
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 02 (
Branch02
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 03 (
Branch03
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 04 (
Branch04
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 05 (
Branch05
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 06 (
Branch06
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 07 (
Branch07
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 08 (
Branch08
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 09 (
Branch09
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 10 (
Branch10
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 11 (
Branch11
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 12 (
Branch12
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 13 (
Branch13
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 14 (
Branch14
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 15 (
Branch15
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 16 (
Branch16
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed).
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Test <
Void
>
Tests the state of all the logic_branches in the list and fires the appropriate output.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor. -
OnAllTrue <
Void
>
Fired when all the logic_branches in the list become true. -
OnAllFalse <
Void
>
Fired when all the logic_branches in the list become false. -
OnMixed <
Void
>
Fired when one of the logic branches in the list changes, but some are true and some are false.
Point Entity
Contains a list of logic_branch entities and fires outputs when the state of any of the logic_branches changes.
This entity is used to fire an event when a set of conditions are all satisfied.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Logic Branch 01 (
Branch01
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 02 (
Branch02
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 03 (
Branch03
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 04 (
Branch04
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 05 (
Branch05
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 06 (
Branch06
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 07 (
Branch07
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 08 (
Branch08
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 09 (
Branch09
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 10 (
Branch10
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 11 (
Branch11
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 12 (
Branch12
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 13 (
Branch13
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 14 (
Branch14
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 15 (
Branch15
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed). -
Logic Branch 16 (
Branch16
) <TargetDestination
>
The name of one or more logic_branches (wildcards allowed).
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Test <
Void
>
Tests the state of all the logic_branches in the list and fires the appropriate output.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
OnAllTrue <
Void
>
Fired when all the logic_branches in the list become true. -
OnAllFalse <
Void
>
Fired when all the logic_branches in the list become false. -
OnMixed <
Void
>
Fired when one of the logic branches in the list changes, but some are true and some are false.