env_particle_glow
- Counter-Strike 2
Point Entity
An entity to create light glows built via the particle editor
Keyvalues
-
Create Client-Only Entity (
clientSideEntity
) <Choices
>- No
- Yes
-
Parent (
parentname
) <TargetDestination
>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. -
Parent Bone/Attachment Name (
parentAttachmentName
) <ParentAttachment
>
The name of the bone or attachment to attach to on the entity's parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment. NOTE: If this is specified the Hammer transform will be disregarded, even if 'Use Local Transform' is NOT specified (in that case local transform will be identity) -
Use Local Transform (
useLocalOffset
) <Boolean
>
Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent. -
Local Origin (
local.origin
) <Vector
>
Offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment. -
Local Angles (
local.angles
) <Angle
>
Angular offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment. -
Local Scale (
local.scales
) <Vector
>
Scale in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment. -
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Particle System Name (
effect_name
) <ParticleSystem
> -
Texture Override (
effect_textureOverride
) <Resource
>
You can replace the texture of any particle system specified above with a vtex. if empty the default particle behavior will happen. -
Start Active? (
start_active
) <Boolean
> -
Scale (
scale
) <Float
>
Scale multiplier of the glow. Used to remap the radius of the particle system. Written to Control Point 17 Y Value -
Color Tint (
colortint
) <Color255
>
Set the light's render color (R G B). Written to Control Point 16 -
Self illum Scalar (
selfillumscale
) <Float
>
float value to multiply sprite self illum by. this will affect things like bloom contribution. Written to Control Point 17 Z Value -
Alpha Scale (
alphascale
) <Float
>
Alpha Multiplier on particle system. Written to Control Point 17 X Value -
Parent (Control Point 0) (
cpoint0
) <TargetDestination
>
If set, control point 0 of the effect will be at this entity's location. (Otherwise it is at the env_particle_glow origin) -
Particle Snapshot File (
snapshot_file
) <Resource
>
Name of .vsnap (Particle Snapshot File) to be loaded and used by this particle system (e.g. 'smoke_snapshot1.vsnap') -
Particle Snapshot Node (
snapshot_mesh
) <NodeId
>
Spawns a glow particle at each mesh vertex. Id of a node in the map to be used to generate a particle snapshot, if specified Particle Snapshot File is ignored. A Particle system that is setup for snapshots must be used. eg : glow01_snapshot.vpcf
Inputs
-
SetParent <
TargetDestination
>
Changes the entity's parent in the movement hierarchy. -
SetParentAttachment <
String
>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. -
SetParentAttachmentMaintainOffset <
String
>
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached. -
ClearParent <
Void
>
Removes this entity from the the movement hierarchy, leaving it free to move independently. -
FollowEntity <
String
>
Bone merges this entity to a parent entity. Call again passing nothing to end the bone merge. -
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
setcolortint <
Color255
>
Set the light's render color (R G B). -
setscale <
Float
>
Set the glow scale multiplier (0 - 8.0). -
setalphascale <
Float
>
Set the Alpha scale multiplier (0 - 1.0). -
Start <
Void
>
Tell the particle system to start emitting. -
Stop <
Void
>
Tell the particle system to stop emitting. -
StopPlayEndCap <
Void
>
Tell the particle system to stop emitting and play its End Cap Effect. -
DestroyImmediately <
Void
>
Destroy the particle system and remove all particles immediately. -
SetControlPoint <
String
>
Set a Control Point via format - CP: X Y Z
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.