env_global
- Half-Life: Alyx
Point Entity
An entity to control a game-specific global states.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Initial State (
initialstate
) <Choices
>- Off
- On
- Dead
-
Counter (
counter
) <Integer
>
An integer counter value associated with this global. -
Spawnflags (
spawnflags
) <Flags
>- Set Initial State
-
Global State to Set (
globalstate
) <Choices
>- Gordon pre-criminal
- Antlions are player allies
- Suit sprint function not yet enabled
- Super phys gun is enabled
- Friendly encounter sequence (lower weapons, etc.)
- Gordon is invulnerable
- Don't spawn seagulls on the jeep
- Episode 2: Alyx injured
- Episodic: Alyx darkness mode
- Ep2 Counter: Hunters to run over before they dodge
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
TurnOn <
Void
>
Set state of global to ON. -
TurnOff <
Void
>
Set state of global to OFF. -
Toggle <
Void
>
Toggles state of global between ON and OFF. -
Remove <
Void
>
Set state of global to DEAD. -
SetCounter <
Integer
>
Sets the counter value of this global. -
AddToCounter <
Integer
>
Adds to the counter value of this global. Negative numbers subtract. -
GetCounter <
Void
>
Causes the Counter output to be fired, passing the current counter value for this global.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
Counter <
Integer
>
Fired in response to the GetCounter input, passing the current value of the counter.