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env_global

Point Entity

An entity to control a game-specific global states.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Initial State (initialstate) <Choices>

    • Off
    • On
    • Dead
  • Counter (counter) <Integer>
    An integer counter value associated with this global.

  • Spawnflags (spawnflags) <Flags>

    • Set Initial State
  • Global State to Set (globalstate) <Choices>

    • Gordon pre-criminal
    • Antlions are player allies
    • Suit sprint function not yet enabled
    • Super phys gun is enabled
    • Friendly encounter sequence (lower weapons, etc.)
    • Gordon is invulnerable
    • Don't spawn seagulls on the jeep
    • Episode 2: Alyx injured
    • Episodic: Alyx darkness mode
    • Ep2 Counter: Hunters to run over before they dodge

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • TurnOn <Void>
    Set state of global to ON.

  • TurnOff <Void>
    Set state of global to OFF.

  • Toggle <Void>
    Toggles state of global between ON and OFF.

  • Remove <Void>
    Set state of global to DEAD.

  • SetCounter <Integer>
    Sets the counter value of this global.

  • AddToCounter <Integer>
    Adds to the counter value of this global. Negative numbers subtract.

  • GetCounter <Void>
    Causes the Counter output to be fired, passing the current counter value for this global.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.

  • Counter <Integer>
    Fired in response to the GetCounter input, passing the current value of the counter.