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func_dustmotes

Mesh Entity

A brush entity that spawns sparkling dust motes within its volume.

Keyvalues

  • Start Disabled (StartDisabled) <Boolean>

  • Particle Color (R G B) (Color) <Color255>

  • Particle Per Second (SpawnRate) <Integer>
    Number of particles to spawn, per second.

  • Maximum Particle Speed (SpeedMax) <String>
    Maximum speed that the particles can move after spawning.

  • Minimum Particle Lifetime (LifetimeMin) <String>
    Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.

  • Maximum Particle Lifetime (LifetimeMax) <String>
    Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.

  • Maximum Visible Distance (DistMax) <Integer>
    Maximum distance at which particles are visible. They fade to translucent at this distance.

  • Frozen (Frozen) <Boolean>
    When set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Minimum Particle Size (SizeMin) <String>

  • Maximum Particle Size (SizeMax) <String>

  • Alpha (Alpha) <Integer>

Inputs

  • TurnOn <Void>
    Turn on.

  • TurnOff <Void>
    Turn off.

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.