ai_goal_assault
- Half-Life: Alyx
- Steam VR
Point Entity
AI Goal Assault
Keyvalues
-
Actor(s) to affect (
actor
) <TargetNameOrClass
>
NPC's that should perform this assault -
Rally Point Set (
rallypoint
) <TargetDestination
>
Root name of rally points for this assault. Use an asterisk '*' after the root name to match all with the same root. -
Search Type (
SearchType
) <Choices
>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive
) <Boolean
> -
Assault Cue (
AssaultCue
) <Choices
>- Entity System Input
- Gunfire
- Don't wait for a cue.
-
Rally Point Selection Method (
RallySelectMethod
) <Choices
>- Priority, Closest (default)
- Random
- Priority, Furthest
-
Branching Assault Selection Method (
BranchingMethod
) <Choices
>- Random (default)
- Closest
- Furthest
Inputs
-
Activate <
Void
>
Begin the assault behavior -
Deactivate <
Void
>
Cease the assault behavior -
BeginAssault <
Void
>
Begin assault phase
Point Entity
AI Goal Assault
Keyvalues
-
Actor(s) to affect (
actor
) <TargetNameOrClass
>
NPC's that should perform this assault -
Rally Point Set (
rallypoint
) <TargetDestination
>
Root name of rally points for this assault. Use an asterisk '*' after the root name to match all with the same root. -
Search Type (
SearchType
) <Choices
>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive
) <Boolean
> -
Assault Cue (
AssaultCue
) <Choices
>- Entity System Input
- Gunfire
- Don't wait for a cue.
-
Rally Point Selection Method (
RallySelectMethod
) <Choices
>- Priority, Closest (default)
- Random
- Priority, Furthest
-
Branching Assault Selection Method (
BranchingMethod
) <Choices
>- Random (default)
- Closest
- Furthest
Inputs
-
Activate <
Void
>
Begin the assault behavior -
Deactivate <
Void
>
Cease the assault behavior -
BeginAssault <
Void
>
Begin assault phase