npc_dota_trap_ward
- Dota 2
Point Entity
Used to place a dota trap ward.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Color (R G B) (
rendercolor
) <Color255
>
Color tint to apply to the model -
Unit Name (
MapUnitName
) <GameUnitClass
>
The specific unit type to spawn. -
Team Number (
m_iTeamNum
) <Choices
>
The team this unit is a member of.- Unassigned
- Spectators
- Good Guys
- Bad Guys
- Neutrals
- No Team
- Custom 1
- Custom 2
- Custom 3
- Custom 4
- Custom 5
- Custom 6
- Custom 7
- Custom 8
-
EnableAutoStyles (
EnableAutoStyles
) <Boolean
>
Enable autostyles on this entity. -
Initial Waypoint (
initial_waypoint
) <TargetDestination
>
The first waypoint to path to. -
Use Neutral Creep Behavior (
UseNeutralCreepBehavior
) <Boolean
>
Should we use creep camp leashing behavior. -
Skin (
skin
) <Choices
>
Some models have multiple versions of their textures, called skins. This is programmatically populated from the model. The FGD data is unused!- Ignored by the modelhelper code
-
Trap Target (
trap_target
) <LocalPoint
> -
Default Animation (
DefaultAnim
) <Sequence
>
The name of the idle animation that this prop will revert to whenever it finishes a random or forced animation.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetStyleOverride <
Integer
>
Force a particular style on this NPC. -
InputSetAutoStyleCriteria <
String
>
Sets an autostyle criteria. String is of format <autostyle name> <value>. -
MoveTo <
TargetDestination
>
Move to a target. -
MoveToAttack <
TargetDestination
>
Move to attack a target. -
MoveToPositionAggressive <
TargetDestination
>
Attack-move a location. -
SpeechBubble <
String
>
Say something in a speech bubble. -
DestroyAllSpeechBubbles <
Void
>
Remove all current active (and queued) speech bubbles. -
SetFOWRevealRadius <
Float
>
Adjust the radius at which this NPC reveals fog of war.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.