ai_goal_standoff
- Half-Life: Alyx
- Steam VR
Point Entity
AI Goal Standoff
Keyvalues
-
Actor(s) to affect (
actor
) <TargetNameOrClass
> -
Search Type (
SearchType
) <Choices
>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive
) <Boolean
> -
Reaction to tactical change (
HintGroupChangeReaction
) <Choices
>
What to do if leader moves, threat is neutralized, hint group changes, etc- Move when ready (default AI)
- Move when seek cover
- Move immediately
-
Aggressiveness (
Aggressiveness
) <Choices
>- Very low
- Low
- Medium
- High
- Very High
-
Player battleline (
PlayerBattleline
) <Boolean
>
Player defines a battle line, applies to allies only -
Stay at cover location (
StayAtCover
) <Boolean
>
When have suitable cover, don't change it (disables advancing to battle line) -
Abandon if enemies hide (
AbandonIfEnemyHides
) <Boolean
>
If no enemy detected recently, stop the standoff
Inputs
-
Activate <
Void
>
Begin contesting position -
Deactivate <
Void
>
Cease contesting position -
SetAggressiveness <
Integer
>
Set aggressiveness
Point Entity
AI Goal Standoff
Keyvalues
-
Actor(s) to affect (
actor
) <TargetNameOrClass
> -
Search Type (
SearchType
) <Choices
>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive
) <Boolean
> -
Reaction to tactical change (
HintGroupChangeReaction
) <Choices
>
What to do if leader moves, threat is neutralized, hint group changes, etc- Move when ready (default AI)
- Move when seek cover
- Move immediately
-
Aggressiveness (
Aggressiveness
) <Choices
>- Very low
- Low
- Medium
- High
- Very High
-
Player battleline (
PlayerBattleline
) <Boolean
>
Player defines a battle line, applies to allies only -
Stay at cover location (
StayAtCover
) <Boolean
>
When have suitable cover, don't change it (disables advancing to battle line) -
Abandon if enemies hide (
AbandonIfEnemyHides
) <Boolean
>
If no enemy detected recently, stop the standoff
Inputs
-
Activate <
Void
>
Begin contesting position -
Deactivate <
Void
>
Cease contesting position -
SetAggressiveness <
Integer
>
Set aggressiveness