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logic_scene_list_manager

logic_scene_list_manager icon

Point Entity

Manages a list of logic_choreographed_scene entities. Store choreo scenes in them in order that they will be played by other inputs. Whenever a scene plays, the manager will remove all scenes before that one in the list. The name of another logic_scene_list_manager can be entered in a slot instead of an invididual scene, which will cause all scenes in that manager to be removed when a later scene in this list is played.

Keyvalues

  • Scene 1 (scene0) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 2 (scene1) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 3 (scene2) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 4 (scene3) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 5 (scene4) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 6 (scene5) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 7 (scene6) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 8 (scene7) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 9 (scene8) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 10 (scene9) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 11 (scene10) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 12 (scene11) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 13 (scene12) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 14 (scene13) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 15 (scene14) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

  • Scene 16 (scene15) <TargetDestination>
    The name of a logic_choreographed_scene, or logic_scene_list_manager.

Inputs

  • Shutdown <Void>
    Remove the manager and all scenes referenced by it (and all scenes referenced by logic_scene_list_manager's embedded in this one).