ai_goal_follow
- Half-Life: Alyx
- Steam VR
Point Entity
AI Goal Follow
Keyvalues
-
Actor(s) to affect (
actor
) <TargetNameOrClass
> -
Target Entity (
goal
) <TargetDestination
>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Search Type (
SearchType
) <Choices
>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive
) <Boolean
> -
Maximum state (
MaximumState
) <Choices
>- Idle
- Alert
- Combat
-
Formation (
Formation
) <Choices
>- Close circle
- Wide circle
- Medium circle
- Sidekick
- Vortigaunt (FIXME)
Inputs
-
Activate <
Void
>
Begin the follow behavior -
Deactivate <
Void
>
Cease the follow behavior
Point Entity
AI Goal Follow
Keyvalues
-
Actor(s) to affect (
actor
) <TargetNameOrClass
> -
Target Entity (
goal
) <TargetDestination
>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Search Type (
SearchType
) <Choices
>
How to search for the entities using the targetname.- Entity Name
- Classname
-
Start Active (
StartActive
) <Boolean
> -
Maximum state (
MaximumState
) <Choices
>- Idle
- Alert
- Combat
-
Formation (
Formation
) <Choices
>- Close circle
- Wide circle
- Medium circle
- Sidekick
- Vortigaunt (FIXME)
Inputs
-
Activate <
Void
>
Begin the follow behavior -
Deactivate <
Void
>
Cease the follow behavior