logic_random_outputs
- Half-Life: Alyx
- Steam VR
Point Entity
A message forwarder. Fires up to eight separate outputs, each with a different chance of firing.
Keyvalues
-
Start Disabled (
StartDisabled
) <Boolean
> -
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Spawnflags (
spawnflags
) <Flags
>- Only trigger once
- Allow fast retrigger
-
OnTrigger1 Chance (
OnTriggerChance1
) <Float
>
Chance (from 0 to 1) of the OnTrigger1 output firing when this entity is triggered. -
OnTrigger2 Chance (
OnTriggerChance2
) <Float
>
Chance (from 0 to 1) of the OnTrigger2 output firing when this entity is triggered. -
OnTrigger3 Chance (
OnTriggerChance3
) <Float
>
Chance (from 0 to 1) of the OnTrigger3 output firing when this entity is triggered. -
OnTrigger4 Chance (
OnTriggerChance4
) <Float
>
Chance (from 0 to 1) of the OnTrigger4 output firing when this entity is triggered. -
OnTrigger5 Chance (
OnTriggerChance5
) <Float
>
Chance (from 0 to 1) of the OnTrigger5 output firing when this entity is triggered. -
OnTrigger6 Chance (
OnTriggerChance6
) <Float
>
Chance (from 0 to 1) of the OnTrigger6 output firing when this entity is triggered. -
OnTrigger7 Chance (
OnTriggerChance7
) <Float
>
Chance (from 0 to 1) of the OnTrigger7 output firing when this entity is triggered. -
OnTrigger8 Chance (
OnTriggerChance8
) <Float
>
Chance (from 0 to 1) of the OnTrigger8 output firing when this entity is triggered.
Inputs
-
Enable <
Void
>
Enable this entity. -
Disable <
Void
>
Disable this entity. -
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Trigger <
Void
>
Trigger this entity, causing its OnTrigger outputs to fire if it is enabled. -
Toggle <
Void
>
Toggle this entity between enabled and disabled. -
CancelPending <
Void
>
Cancel any events fired by this entity that are currently pending in the I/O event queue.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
OnSpawn <
Void
>
Fired when this entity is spawned. If this entity is set to only trigger once, it will delete itself after firing this output. -
OnTrigger1 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger2 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger3 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger4 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger5 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger6 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger7 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger8 <
Void
>
This output has a chance to fire when the entity is triggered.
Point Entity
A message forwarder. Fires up to eight separate outputs, each with a different chance of firing.
Keyvalues
-
Start Disabled (
StartDisabled
) <Boolean
> -
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Spawnflags (
spawnflags
) <Flags
>- Only trigger once
- Allow fast retrigger
-
OnTrigger1 Chance (
OnTriggerChance1
) <Float
>
Chance (from 0 to 1) of the OnTrigger1 output firing when this entity is triggered. -
OnTrigger2 Chance (
OnTriggerChance2
) <Float
>
Chance (from 0 to 1) of the OnTrigger2 output firing when this entity is triggered. -
OnTrigger3 Chance (
OnTriggerChance3
) <Float
>
Chance (from 0 to 1) of the OnTrigger3 output firing when this entity is triggered. -
OnTrigger4 Chance (
OnTriggerChance4
) <Float
>
Chance (from 0 to 1) of the OnTrigger4 output firing when this entity is triggered. -
OnTrigger5 Chance (
OnTriggerChance5
) <Float
>
Chance (from 0 to 1) of the OnTrigger5 output firing when this entity is triggered. -
OnTrigger6 Chance (
OnTriggerChance6
) <Float
>
Chance (from 0 to 1) of the OnTrigger6 output firing when this entity is triggered. -
OnTrigger7 Chance (
OnTriggerChance7
) <Float
>
Chance (from 0 to 1) of the OnTrigger7 output firing when this entity is triggered. -
OnTrigger8 Chance (
OnTriggerChance8
) <Float
>
Chance (from 0 to 1) of the OnTrigger8 output firing when this entity is triggered.
Inputs
-
Enable <
Void
>
Enable this entity. -
Disable <
Void
>
Disable this entity. -
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Trigger <
Void
>
Trigger this entity, causing its OnTrigger outputs to fire if it is enabled. -
Toggle <
Void
>
Toggle this entity between enabled and disabled. -
CancelPending <
Void
>
Cancel any events fired by this entity that are currently pending in the I/O event queue.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
OnSpawn <
Void
>
Fired when this entity is spawned. If this entity is set to only trigger once, it will delete itself after firing this output. -
OnTrigger1 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger2 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger3 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger4 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger5 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger6 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger7 <
Void
>
This output has a chance to fire when the entity is triggered. -
OnTrigger8 <
Void
>
This output has a chance to fire when the entity is triggered.