info_cull_triangles
- Counter-Strike 2
- Half-Life: Alyx
- Dota 2
- Steam VR
Point Entity
A static (compile-time) volume that will delete geometry inside it as part of map compile.
Keyvalues
-
Box Size (
box_size
) <Vector
> -
Limit to Prefab (
limit_to_world
) <Boolean
>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets
) <NodeIdList
>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type
) <Choices
>
Spcifies the type of geometry which can be culled by the box- Everything
- Only Static Props
- Only World Geometry
Point Entity
A static (compile-time) volume that will delete geometry inside it as part of map compile.
Keyvalues
-
Box Size (
box_size
) <Vector
> -
Limit to Prefab (
limit_to_world
) <Boolean
>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets
) <NodeIdList
>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type
) <Choices
>
Spcifies the type of geometry which can be culled by the box- Everything
- Only Static Props
- Only World Geometry
Point Entity
A static (compile-time) volume that will delete geometry inside it as part of map compile.
Keyvalues
-
Box Size (
box_size
) <Vector
> -
Limit to Prefab (
limit_to_world
) <Boolean
>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets
) <NodeIdList
>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type
) <Choices
>
Spcifies the type of geometry which can be culled by the box- Everything
- Only Static Props
- Only World Geometry
Point Entity
Keyvalues
-
Box Size (
box_size
) <Vector
> -
Limit to Prefab (
limit_to_world
) <Boolean
>
Limit the box to culling triangles objects in the prefab to which it belongs. -
Target Objects (
targets
) <NodeIdList
>
Limit the box to culling triangles from the specified target objects. -
Apply To (
geometry_type
) <Choices
>
Spcifies the type of geometry which can be culled by the box- Everything
- Only Static Props
- Only World Geometry