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Point Entity

Tests a boolean value and fires an output based on whether the value is true or false. Use this entity to branch between two potential sets of events.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Initial value (InitialValue) <Integer>
    Initial value for the boolean value (0 or 1).

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetValue <Boolean>
    Set the boolean value without performing the comparison. Use this to hold a value for a future test.

  • SetValueTest <Boolean>
    Set the boolean value and test it, firing OnTrue or OnFalse based on the new value.

  • Toggle <Void>
    Toggle the boolean value between true and false.

  • ToggleTest <Void>
    Toggle the boolean value and tests it, firing OnTrue or OnFalse based on the new value.

  • Test <Void>
    Test the input value and fire OnTrue or OnFalse based on the value.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OnTrue <Boolean>
    Fired when the input value is true (nonzero).

  • OnFalse <Boolean>
    Fired when the input value is false (zero).