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info_hlvr_toner_junction

Point Entity

Toner junction

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Topology (junction_toplogy) <Choices>

    • I Junction
    • L Junction
    • T Junction
    • LL Junction
    • Static T Junction
    • Static + Junction
  • Orientation (junction_orientation) <Choices>

    • 0 Degrees
    • 90 Degrees
    • 180 Degrees
    • 270 Degrees
  • Inset Distance (inset_distance) <Float>
    How far the path is inset from this junction's position. Default (-1) is 8 units.

  • Connected Path Entity 0 (Right) (connection_0) <TargetDestination>
    Name of the path (not node) entity connected to port 0 (Right)

  • Connected Path Entity 1 (Top) (connection_1) <TargetDestination>
    Name of the path (not node) entity connected to port 1 (Top)

  • Connected Path Entity 2 (Left) (connection_2) <TargetDestination>
    Name of the path (not node) entity connected to port 2 (Left)

  • Connected Path Entity 3 (Bottom) (connection_3) <TargetDestination>
    Name of the path (not node) entity connected to port 3 (Bottom)

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.