Skip to main content

math_remap

Point Entity

An entity that remaps a range of input values to a given range of output values.

Keyvalues

  • Start Disabled (StartDisabled) <Boolean>

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Spawnflags (spawnflags) <Flags>

    • Ignore out of range input values
    • Clamp out of range output values
  • Minimum Valid Input Value (in1) <Integer>
    Input values below this value will be ignored.

  • Maximum Valid Input Value (in2) <Integer>
    Input values above this value will be ignored.

  • Output Value When Input Is Min. (out1) <Integer>
    When the input value is equal to 'Minimum Valid Input Value', this is the output value.

  • Output Value When Input Is Max. (out2) <Integer>
    When the input value is equal to 'Maximum Valid Input Value', this is the output value.

Inputs

  • Enable <Void>
    Enable this entity.

  • Disable <Void>
    Disable this entity.

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • InValue <Float>
    Input value and fire the output with the remapped value.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OutValue <Float>
    Fired when the InValue input is received, with the remapped input value as the parameter.

  • OnRoseAboveMin <Void>
    Fired when the InValue input rises above the minimum legal value.

  • OnRoseAboveMax <Void>
    Fired when the InValue input rises above the maximum legal value.

  • OnFellBelowMin <Void>
    Fired when the InValue input falls below the minimum legal value.

  • OnFellBelowMax <Void>
    Fired when the InValue input falls below the maximum legal value.