assault_rallypoint
- Half-Life: Alyx
- Steam VR
Point Entity
(Assault) rally point
Keyvalues
-
Assault Point (
assaultpoint
) <TargetDestination
>
Location to move to as assault begins -
Assault Delay (
assaultdelay
) <Float
>
How long to wait after cue is given before assault begins. -
Rally Sequence (
rallysequence
) <String
>
Override the NPC's wait activity by entering a sequence name. -
Priority (
priority
) <Integer
>
Higher priority rally points get selected first. -
Force Crouch (
forcecrouch
) <Boolean
>
NPCs using this assault point are forced into crouching while holding it. -
Urgent (
urgent
) <Boolean
>
If true, NPCs will consider movement to this rally point as Urgent Navigation. -
Lock Point (
lockpoint
) <Boolean
>
Should this point be locked by a character using it.
Outputs
- OnArrival <
Void
>
Fires when the NPC reaches this rally point
Point Entity
(Assault) rally point
Keyvalues
-
Assault Point (
assaultpoint
) <TargetDestination
>
Location to move to as assault begins -
Assault Delay (
assaultdelay
) <Float
>
How long to wait after cue is given before assault begins. -
Rally Sequence (
rallysequence
) <String
>
Override the NPC's wait activity by entering a sequence name. -
Priority (
priority
) <Integer
>
Higher priority rally points get selected first. -
Force Crouch (
forcecrouch
) <Boolean
>
NPCs using this assault point are forced into crouching while holding it. -
Urgent (
urgent
) <Boolean
>
If true, NPCs will consider movement to this rally point as Urgent Navigation. -
Lock Point (
lockpoint
) <Boolean
>
Should this point be locked by a character using it.
Outputs
- OnArrival <
Void
>
Fires when the NPC reaches this rally point