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assault_rallypoint

assault_rallypoint icon

Point Entity

(Assault) rally point

Keyvalues

  • Assault Point (assaultpoint) <TargetDestination>
    Location to move to as assault begins

  • Assault Delay (assaultdelay) <Float>
    How long to wait after cue is given before assault begins.

  • Rally Sequence (rallysequence) <String>
    Override the NPC's wait activity by entering a sequence name.

  • Priority (priority) <Integer>
    Higher priority rally points get selected first.

  • Force Crouch (forcecrouch) <Boolean>
    NPCs using this assault point are forced into crouching while holding it.

  • Urgent (urgent) <Boolean>
    If true, NPCs will consider movement to this rally point as Urgent Navigation.

  • Lock Point (lockpoint) <Boolean>
    Should this point be locked by a character using it.

Outputs

  • OnArrival <Void>
    Fires when the NPC reaches this rally point