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point_posecontroller

Point Entity

An entity that controls a pose parameter of a prop and cycles the pose clientside.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Prop Name (PropName) <String>
    Name of the prop to control.

  • Pose Parameter Name (PoseParameterName) <String>
    Name of the pose parameter to control.

  • Pose Parameter Value (PoseValue) <Float>
    Normalized value for the pose parameter from 0.0 and 1.0 (maps to min and max range).

  • Interpolation Time (InterpolationTime) <Float>
    Number of seconds (0.0 to 10.0) for client to match absolue pose values.

  • Should wrap from 0.0 to 1.0 when interpolating. (InterpolationWrap) <Boolean>

  • Cycle Frequency (CycleFrequency) <Float>
    Base cycles per second from -10.0 to 10.0.

  • Frequency Modulation Type (FModulationType) <Choices>

    • None
    • Sine
    • Square
    • Triangle
    • Sawtooth
    • Noise
  • Frequency Modulation Time Offset (FModTimeOffset) <Float>
    Modulation time offset from -1.0f to 1.0.

  • Frequency Modulation Rate (FModRate) <Float>
    Modulation cycles per second from -10.0f to 10.0.

  • Frequency Modulation Amplitude (FModAmplitude) <Float>
    Modulation extents from 0.0f to 10.0.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetPoseParameterName <String>
    Sets the pose parameter to control.

  • SetPoseValue <Float>
    Set the pose parameter to a normalized value between 0.0 and 1.0 (maps to min and max range).

  • SetInterpolationTime <Float>
    Set the interpolation time to a number of seconds between 0.0 and 10.0.

  • SetCycleFrequency <Float>
    Set the pose parameter's base cycles per second from -10.0f to 10.0.

  • SetFModType <Integer>
    Set the type of frequency modulation.

  • SetFModTimeOffset <Float>
    Set the modulation time offset from -1.0f to 1.0.

  • SetFModRate <Float>
    Set the modulation cycles per second from -10.0f to 10.0.

  • SetFModAmplitude <Float>
    Set the modulation extents from 0.0f to 10.0.

  • RandomizeFMod <Float>
    Randomize the frequency modulation by an extremeness of 0.0 to 1.0.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.