ai_goal_fightfromcover
- Half-Life: Alyx
- Steam VR
Point Entity
AI Fight from Cover
Keyvalues
-
Actor(s) to affect (
actor
) <TargetDestination
> -
Target Entity (
goal
) <TargetDestination
>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Directional Marker (
DirectionalMarker
) <TargetDestination
>
Specify the entity that indicates the direction of battle -
Generic Hint Type (
GenericHintType
) <String
>
Behavior looks for 'generic' hints, and requires a text tag to search for -
Zone Width (
width
) <Float
>
Width of the hint search area -
Zone Length (
length
) <Float
>
Length of the hint search area -
Zone Height (
height
) <Float
>
Offset in the direction of the hint search area -
Zone Bias (
bias
) <Float
>
Offset in the direction of the hint search area -
Start Active (
StartActive
) <Boolean
>
Inputs
-
Activate <
Void
>\ -
Deactivate <
Void
>\ -
SetDirectionalMarker <
String
>
Specify the entity that indicates the direction of battle
Point Entity
AI Fight from Cover
Keyvalues
-
Actor(s) to affect (
actor
) <TargetDestination
> -
Target Entity (
goal
) <TargetDestination
>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player -
Directional Marker (
DirectionalMarker
) <TargetDestination
>
Specify the entity that indicates the direction of battle -
Generic Hint Type (
GenericHintType
) <String
>
Behavior looks for 'generic' hints, and requires a text tag to search for -
Zone Width (
width
) <Float
>
Width of the hint search area -
Zone Length (
length
) <Float
>
Length of the hint search area -
Zone Height (
height
) <Float
>
Offset in the direction of the hint search area -
Zone Bias (
bias
) <Float
>
Offset in the direction of the hint search area -
Start Active (
StartActive
) <Boolean
>
Inputs
-
Activate <
Void
>\ -
Deactivate <
Void
>\ -
SetDirectionalMarker <
String
>
Specify the entity that indicates the direction of battle