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ai_goal_fightfromcover

ai_goal_fightfromcover icon

Point Entity

AI Fight from Cover

Keyvalues

  • Actor(s) to affect (actor) <TargetDestination>

  • Target Entity (goal) <TargetDestination>
    The name of the entity to follow. If blank, and the actor likes the player, then defaults to player

  • Directional Marker (DirectionalMarker) <TargetDestination>
    Specify the entity that indicates the direction of battle

  • Generic Hint Type (GenericHintType) <String>
    Behavior looks for 'generic' hints, and requires a text tag to search for

  • Zone Width (width) <Float>
    Width of the hint search area

  • Zone Length (length) <Float>
    Length of the hint search area

  • Zone Height (height) <Float>
    Offset in the direction of the hint search area

  • Zone Bias (bias) <Float>
    Offset in the direction of the hint search area

  • Start Active (StartActive) <Boolean>

Inputs

  • Activate <Void>\

  • Deactivate <Void>\

  • SetDirectionalMarker <String>
    Specify the entity that indicates the direction of battle