npc_bullseye
- Half-Life: Alyx
- Steam VR
Point Entity
Bullseye
Keyvalues
-
Health (
health
) <Integer
> -
Minimum Angle (
minangle
) <String
>
Angle from the bullseye required for bullseye to be a valid enemy -
Minimum Distance (
mindist
) <String
>
Distance from the bullseye required for bullseye to be a valid enemy -
Autoaim Radius (
autoaimradius
) <Float
>
Radius of autoaim influence. Use ent_autoaim to visualize. -
Spawnflags (
spawnflags
) <Flags
>- Not Solid
- Take No Damage
- Enemy Damage Only
- Bleed
- Perfect Accuracy
- Collide against physics objects (Creates VPhysics Shadow)
Outputs
-
OnTargeted <
Void
>
Fires when targeted -
OnReleased <
Void
>
Fires when no longer targeted
Point Entity
Bullseye
Keyvalues
-
Health (
health
) <Integer
> -
Minimum Angle (
minangle
) <String
>
Angle from the bullseye required for bullseye to be a valid enemy -
Minimum Distance (
mindist
) <String
>
Distance from the bullseye required for bullseye to be a valid enemy -
Autoaim Radius (
autoaimradius
) <Float
>
Radius of autoaim influence. Use ent_autoaim to visualize. -
Spawnflags (
spawnflags
) <Flags
>- Not Solid
- Take No Damage
- Enemy Damage Only
- Bleed
- Perfect Accuracy
- Collide against physics objects (Creates VPhysics Shadow)
Outputs
-
OnTargeted <
Void
>
Fires when targeted -
OnReleased <
Void
>
Fires when no longer targeted