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npc_bullseye

npc_bullseye icon

Point Entity

Bullseye

Keyvalues

  • Health (health) <Integer>

  • Minimum Angle (minangle) <String>
    Angle from the bullseye required for bullseye to be a valid enemy

  • Minimum Distance (mindist) <String>
    Distance from the bullseye required for bullseye to be a valid enemy

  • Autoaim Radius (autoaimradius) <Float>
    Radius of autoaim influence. Use ent_autoaim to visualize.

  • Spawnflags (spawnflags) <Flags>

    • Not Solid
    • Take No Damage
    • Enemy Damage Only
    • Bleed
    • Perfect Accuracy
    • Collide against physics objects (Creates VPhysics Shadow)

Outputs

  • OnTargeted <Void>
    Fires when targeted

  • OnReleased <Void>
    Fires when no longer targeted