env_wind_clientside
- Steam VR
Point Entity
An entity to control wind in the map, client only. Partially functional.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Min normal speed (
minwind
) <Integer
>
Minimum speed of the wind while idling. -
Max normal speed (
maxwind
) <Integer
>
Maximum speed of the wind while idling. -
Radius (
windradius
) <Float
>
The radius this entity applies wind effects to. -1 for global effect, other value to allow multiple or limited wind entities. -
Min gust speed (
mingust
) <Integer
>
Minimum speed of wind gusts. -
Max gust speed (
maxgust
) <Integer
>
Maximum speed of wind gusts. -
Min gust delay (
mingustdelay
) <Integer
>
Minimum time delay between random gusts. -
Max gust delay (
maxgustdelay
) <Integer
>
Maximum time delay between random gusts. -
Gust Duration (
gustduration
) <Integer
>
How long will the wind gust for. -
Max gust dir change (degrees) (
gustdirchange
) <Integer
>
Maximum amount that the wind's direction changes due to a gust.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
OnGustStart <
Void
>
Fired when a wind gust begins. -
OnGustEnd <
Void
>
Fired when a wind gust ends.