env_cubemap_box
- Counter-Strike 2
- Half-Life: Alyx
- Steam VR
Point Entity
An env_cubemap with box projection.
Keyvalues
-
Priority (
indoor_outdoor_level
) <Choices
>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest
- Low
- Normal
- High
- Highest
-
Cubemap Texture (
cubemaptexture
) <Resource
>
Name of the cubemap texture -
Bake Near Z (
bakenearz
) <Float
>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz
) <Float
>
Far clip plane used for the camera when baking the cube map -
Moveable (
moveable
) <Boolean
>
Can be moved, parented, enabled, or disabled at runtime. -
Box Projection Mins (
box_mins
) <Vector
> -
Box Projection Maxs (
box_maxs
) <Vector
> -
Create Client-Only Entity (
clientSideEntity
) <Choices
>- No
- Yes
-
Edge Fade Dist (
edge_fade_dists
) <Vector
>
Point Entity
An env_cubemap with box projection.
Keyvalues
-
Priority (
indoor_outdoor_level
) <Choices
>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest
- Low
- Normal
- High
- Highest
-
Cubemap Texture (
cubemaptexture
) <Resource
>
Name of the cubemap texture -
Bake Near Z (
bakenearz
) <Float
>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz
) <Float
>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup
) <String
>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable
) <Boolean
>
Can be moved, parented, enabled, or disabled at runtime. -
Box Projection Mins (
box_mins
) <Vector
> -
Box Projection Maxs (
box_maxs
) <Vector
>
Point Entity
An env_cubemap with box projection.
Keyvalues
-
Priority (
indoor_outdoor_level
) <Choices
>
If multiple volumes contain an object, the highest priority volume takes precedence.- Lowest
- Low
- Normal
- High
- Highest
-
Cubemap Texture (
cubemaptexture
) <Resource
>
Name of the cubemap texture -
Bake Near Z (
bakenearz
) <Float
>
Near clip plane used for the camera when baking the cube map -
Bake Far Z (
bakefarz
) <Float
>
Far clip plane used for the camera when baking the cube map -
Light Group (
lightgroup
) <String
>
Semicolon-delimited list of light groups to affect -
Moveable (
moveable
) <Boolean
>
Can be moved, parented, enabled, or disabled at runtime. -
Box Projection Mins (
box_mins
) <Vector
> -
Box Projection Maxs (
box_maxs
) <Vector
>