info_offscreen_movie_texture
- Half-Life: Alyx
Point Entity
Offscreen Movie Texture
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Source Movie (
src_movie
) <String
> -
Target(s) (
targets
) <TargetDestination
>
Entity (or entities) whose material should be overridden with this texture -
Target Render Attribute (
render_attr_name
) <String
>
Attribute name to hook to the texture (Add dynamic expression with the same string in your VMAT) -
Texture Resolution (X) (
resolution_x
) <Integer
>
Offscreen texture width -
Texture Resolution (Y) (
resolution_y
) <Integer
>
Offscreen texture height -
Override Playback Sound (
override_sound_event
) <Sound
> -
Auto-Play (
auto_play
) <Boolean
> -
Repeat (
repeat
) <Boolean
> -
Visible Range Check (
visible_range_check
) <Float
>
Distance in inches away from the local player that we pause movie playback.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
TogglePlayPause <
Void
>
Toggle Play/Pause -
Play <
Void
>
Play -
Pause <
Void
>
Pause
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.