Skip to main content

info_offscreen_movie_texture

Point Entity

Offscreen Movie Texture

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Source Movie (src_movie) <String>

  • Target(s) (targets) <TargetDestination>
    Entity (or entities) whose material should be overridden with this texture

  • Target Render Attribute (render_attr_name) <String>
    Attribute name to hook to the texture (Add dynamic expression with the same string in your VMAT)

  • Texture Resolution (X) (resolution_x) <Integer>
    Offscreen texture width

  • Texture Resolution (Y) (resolution_y) <Integer>
    Offscreen texture height

  • Override Playback Sound (override_sound_event) <Sound>

  • Auto-Play (auto_play) <Boolean>

  • Repeat (repeat) <Boolean>

  • Visible Range Check (visible_range_check) <Float>
    Distance in inches away from the local player that we pause movie playback.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • TogglePlayPause <Void>
    Toggle Play/Pause

  • Play <Void>
    Play

  • Pause <Void>
    Pause

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.