Skip to main content

npc_dota_base

Point Entity

Used to place a dota NPC.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Color (R G B) (rendercolor) <Color255>
    Color tint to apply to the model

  • Unit Name (MapUnitName) <GameUnitClass>
    The specific unit type to spawn.

  • Team Number (m_iTeamNum) <Choices>
    The team this unit is a member of.

    • Unassigned
    • Spectators
    • Good Guys
    • Bad Guys
    • Neutrals
    • No Team
    • Custom 1
    • Custom 2
    • Custom 3
    • Custom 4
    • Custom 5
    • Custom 6
    • Custom 7
    • Custom 8
  • EnableAutoStyles (EnableAutoStyles) <Boolean>
    Enable autostyles on this entity.

  • Initial Waypoint (initial_waypoint) <TargetDestination>
    The first waypoint to path to.

  • Use Neutral Creep Behavior (UseNeutralCreepBehavior) <Boolean>
    Should we use creep camp leashing behavior.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetStyleOverride <Integer>
    Force a particular style on this NPC.

  • InputSetAutoStyleCriteria <String>
    Sets an autostyle criteria. String is of format <autostyle name> <value>.

  • MoveTo <TargetDestination>
    Move to a target.

  • MoveToAttack <TargetDestination>
    Move to attack a target.

  • MoveToPositionAggressive <TargetDestination>
    Attack-move a location.

  • SpeechBubble <String>
    Say something in a speech bubble.

  • DestroyAllSpeechBubbles <Void>
    Remove all current active (and queued) speech bubbles.

  • SetFOWRevealRadius <Float>
    Adjust the radius at which this NPC reveals fog of war.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.