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item_combine_console

Point Entity

Combine Console

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Hacking Plug (hacking_plug) <TargetDestination>

  • Rack 1 active. (rack0_active) <Boolean>

  • Rack 2 active. (rack1_active) <Boolean>

  • Rack 3 active. (rack2_active) <Boolean>

  • Rack 4 active. (rack3_active) <Boolean>

  • Tank 1 missing on start. (tank0_start_missing) <Boolean>

  • Tank 2 missing on start. (tank1_start_missing) <Boolean>

  • Tank 3 missing on start. (tank2_start_missing) <Boolean>

  • Tank 4 missing on start. (tank3_start_missing) <Boolean>

  • Objective model (objective_model) <String>
    Objective model to display when this console is completed. Skipped if left empty.

  • Lightmap Static (lightmapstatic) <Choices>
    How this geometry influences baked lighting.

    • No
    • Yes
    • Bounce Only

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • Enable <Void>
    Enable this entity and the associated Hacking Plug.

  • Disable <Void>
    Disable this entity and the associated Hacking Plug.

  • SuppressBlindZombieSound <Boolean>
    Prevent the console from attracting the blind zombie while the player is hacking it (parameter is 1 or 0 to turn suppression on/off).

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.

  • OnOpened <Void>
    Fired when the console has been opened without the battery.

  • OnBatteryPlaced <Void>
    Fired when the console battery has been added.

  • OnRackMissingTankOpen <Void>
    Fired when a console rack with a missing tank has been opened.

  • OnTankAdded <Void>
    Fired when a missing console tank has been added.

  • OnTimeout <Void>
    Fired when the console timeout has been triggered.

  • OnPuzzleSolved <Void>
    Fired when the console puzzle has been solved.

  • OnCompleted <Void>
    Fired when the console has been activated.

  • OnClosed <Void>
    Fired when the console has been closed.