logic_distance_autosave
- Half-Life: Alyx
Point Entity
An autosave entity that saves the game once the player is far enough away from the given entity.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Target Name (
TargetEntityName
) <String
> -
Distance To Entity (
DistanceToPlayer
) <Float
>
Distance away the player needs to be in order to autosave. It will keep attempting the autosave until the minimum distance is achieved. -
Force New Level Unit (
NewLevelUnit
) <Boolean
>
If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels. -
Player Coughing Check (
CheckCough
) <Boolean
>
Suppress the save while the player is coughing if this flag is set.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Save <
Void
>
Autosave once a minimum distance has been achieved. -
SaveDangerous <
Float
>
Once the minimum distance has been achieved the the autosave dangerous rules take effect (ie. if the player is alive after the passed number of seconds it replaces the standard auto save.)
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.