Skip to main content

env_dof_controller

env_dof_controller icon

Point Entity

An entity that controls the depth of field settings for the player. Depth of field simulates camera blur of out-of-focus regions of the scene.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetNearBlurDepth <Float>
    Set the distance in front of the focus region at which the scene will be completely blurred using the near blur radius. Must be smaller than NearFocusDepth.

  • SetNearFocusDepth <Float>
    The area between the near focus and far focus distances is perfectly in focus. Must be smaller than FarFocusDepth.

  • SetFarFocusDepth <Float>
    The area between the near focus and far focus distances is perfectly in focus. Must be smaller than FarBlurDepth.

  • SetFarBlurDepth <Float>
    Set the distance beyond the focus region at which the scene will be completely blurred using the far blur radius. Must be larger than FarFocusDepth.

  • SetNearBlurRadius <Float>
    Set the blur radius (in pixels) to use at the near blur distance. Set to 0 to disable near blur.

  • SetFarBlurRadius <Float>
    Set the blur radius (in pixels) to use at the far blur distance. Set to 0 to disable far blur.

  • SetFocusTarget <String>
    Set the focal target for the effect.

  • SetFocusTargetRange <Float>
    Set the distance behind the focal point that will remain in focus.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.