Skip to main content

point_push

Point Entity

Point Push

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Spawnflags (spawnflags) <Flags>

    • Test LOS before pushing
    • Use angles for push direction
    • No falloff (constant push at any distance)
    • Push players
    • Push physics
  • Start Enabled (enabled) <Boolean>

  • Magnitude (magnitude) <Float>
    How strongly to push away from the center.

  • Radius (radius) <Float>
    Radius to affect items in.

  • Inner radius (inner_radius) <Float>
    If not zero, the LOS is calculated from a point intersecting this sphere.

  • Cone of Influence (influence_cone) <Float>
    If greater than zero, the cone (in degrees) within which the object must lie for it to be affected.

  • Filter Name (filtername) <FilterClass>
    Name of the filter entity to use for filtering entities to push.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • Enable <Void>
    Enable the push.

  • Disable <Void>
    Disable the push.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.