post_processing_volume
- Counter-Strike 2
- Half-Life: Alyx
Mesh Entity
Set postprocessing params while a player is inside the volume.
Keyvalues
-
Postprocessing Resource Name (
postprocessing
) <Resource
> -
Fade Time (
fadetime
) <Float
>
Time to fade to these postprocessing settings in seconds -
Exposure Control (
enableexposure
) <Boolean
>
Use exposure settings for this volume? -
Min Exposure Brightness (
minexposure
) <Float
>
Minimum autoexposure scale -
Max Exposure Brightness (
maxexposure
) <Float
>
Maximum autoexposure scale -
Exposure Compensation (
exposurecompensation
) <Float
>
Number of stops to adjust auto-exposure by -
Exposure Adjustment Speed Up (
exposurespeedup
) <Float
> -
Exposure Adjustment Speed Down (
exposurespeeddown
) <Float
> -
Range between target exposure and current exposure where we switch to logarithmic approach (
exposuresmoothingrange
) <Float
> -
Master Volume (
master
) <Boolean
>
Is this volume active by default even when not touched by the player? (Master)
Mesh Entity
Set postprocessing params while a player is inside the volume.
Keyvalues
-
Postprocessing Resource Name (
postprocessing
) <Resource
> -
Fade Time (
fadetime
) <Float
>
Time to fade to these postprocessing settings in seconds -
Exposure Control (
enableexposure
) <Boolean
>
Use exposure settings for this volume? -
Min Exposure Brightness (
minexposure
) <Float
>
Minimum autoexposure scale -
Max Exposure Brightness (
maxexposure
) <Float
>
Maximum autoexposure scale -
Exposure Compensation (
exposurecompensation
) <Float
>
Number of stops to adjust auto-exposure by -
Exposure Adjustment Speed Up (
exposurespeedup
) <Float
> -
Exposure Adjustment Speed Down (
exposurespeeddown
) <Float
> -
Master Volume (
master
) <Boolean
>
Is this volume active by default even when not touched by the player? (Master)