env_player_surface_trigger
- Steam VR
Point Entity
An entity that monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Game Material to Watch (
gamematerial
) <Choices
>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.- None (player's in the air)
- Concrete
- Metal
- Dirt
- Vent
- Grate
- Tile
- Slosh
- Wood
- Computer
- Glass
- Flesh
- Clip
- Foliage
- Sand
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
Enable <
Void
>
Start watching the player's surface. -
Disable <
Void
>
Stop watching the player's surface.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. -
OnSurfaceChangedToTarget <
Void
>
Fired when the player moves onto the specified game material. -
OnSurfaceChangedFromTarget <
Void
>
Fired when the player moves off the specified game material.