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shadow_control

shadow_control icon

Point Entity

An entity to control the shadows in the map.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Pitch Yaw Roll (Y Z X) (angles) <String>
    This is the shadow direction. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, and roll is the rotation around the X axis.

  • Shadow Color (color) <Color255>
    This is the color of the shadows.

  • Maximum Distance (distance) <Float>
    This is the maximum distance the shadow is allowed to cast, in inches.

  • All Shadows Disabled (disableallshadows) <Boolean>

  • Enable Local Light Shadows (enableshadowsfromlocallights) <Boolean>

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • color <Color255>
    Set the shadow color.

  • direction <Vector>
    Set the shadow direction.

  • SetDistance <Float>
    Set the maximum shadow cast distance.

  • SetAngles <String>
    Set the shadow direction.

  • SetShadowsDisabled <Integer>
    Set shadows disabled state.

  • SetShadowsFromLocalLightsEnabled <Integer>
    Set local light shadows enabled state.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.