shadow_control
- Steam VR
Point Entity
An entity to control the shadows in the map.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Pitch Yaw Roll (Y Z X) (
angles
) <String
>
This is the shadow direction. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, and roll is the rotation around the X axis. -
Shadow Color (
color
) <Color255
>
This is the color of the shadows. -
Maximum Distance (
distance
) <Float
>
This is the maximum distance the shadow is allowed to cast, in inches. -
All Shadows Disabled (
disableallshadows
) <Boolean
> -
Enable Local Light Shadows (
enableshadowsfromlocallights
) <Boolean
>
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
color <
Color255
>
Set the shadow color. -
direction <
Vector
>
Set the shadow direction. -
SetDistance <
Float
>
Set the maximum shadow cast distance. -
SetAngles <
String
>
Set the shadow direction. -
SetShadowsDisabled <
Integer
>
Set shadows disabled state. -
SetShadowsFromLocalLightsEnabled <
Integer
>
Set local light shadows enabled state.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.