logic_measure_movement
- Counter-Strike 2
- Dota 2
- Steam VR
Point Entity
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Entity to Measure (
MeasureTarget
) <TargetDestination
>
Entity whose movement you want to measure. -
Measure Reference (
MeasureReference
) <TargetDestination
>
The movement of Entity to Measure will be measured relative to this entity. -
Entity to Move (
Target
) <TargetDestination
>
This entity will be moved to mimic the motions of Entity to Measure. -
Movement Reference (
TargetReference
) <TargetDestination
>
The Entity to Move will move relative to this entity. -
Movement scale (
TargetScale
) <Float
>
A scale to divide the measured movements by, before applying those movements to the Entity to Move. 1 = target entity moves as much as the measured entity, 2 = target entity moves half as far as the measured entity, and 0.5 = target entity moves twice as far as the measured entity. -
Measurement Type (
MeasureType
) <Choices
>- Position
- Eye position
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetMeasureTarget <
String
>
Set the Entity to Measure, whose movement should be measured. -
SetMeasureReference <
String
>
Set the Measure Reference entity. -
Target <
String
>
Set the Entity to Move, which will be moved to mimic the measured entity. -
SetTargetReference <
String
>
Set the Movement Reference entity. -
SetTargetScale <
Float
>
Set the scale to divide the measured movements by. -
Enable <
Void
>
Enable the logic_measure_movement. -
Disable <
Void
>
Disable the logic_measure_movement.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Entity to Measure (
MeasureTarget
) <TargetDestination
>
Entity whose movement you want to measure. -
Measure Reference (
MeasureReference
) <TargetDestination
>
The movement of Entity to Measure will be measured relative to this entity. -
Entity to Move (
Target
) <TargetDestination
>
This entity will be moved to mimic the motions of Entity to Measure. -
Movement Reference (
TargetReference
) <TargetDestination
>
The Entity to Move will move relative to this entity. -
Movement scale (
TargetScale
) <Float
>
A scale to divide the measured movements by, before applying those movements to the Entity to Move. 1 = target entity moves as much as the measured entity, 2 = target entity moves half as far as the measured entity, and 0.5 = target entity moves twice as far as the measured entity. -
Measurement Type (
MeasureType
) <Choices
>- Position
- Eye position
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetMeasureTarget <
String
>
Set the Entity to Measure, whose movement should be measured. -
SetMeasureReference <
String
>
Set the Measure Reference entity. -
Target <
String
>
Set the Entity to Move, which will be moved to mimic the measured entity. -
SetTargetReference <
String
>
Set the Movement Reference entity. -
SetTargetScale <
Float
>
Set the scale to divide the measured movements by. -
Enable <
Void
>
Enable the logic_measure_movement. -
Disable <
Void
>
Disable the logic_measure_movement.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.
Point Entity
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Entity to Measure (
MeasureTarget
) <TargetDestination
>
Entity whose movement you want to measure. -
Measure Reference (
MeasureReference
) <TargetDestination
>
The movement of Entity to Measure will be measured relative to this entity. -
Entity to Move (
Target
) <TargetDestination
>
This entity will be moved to mimic the motions of Entity to Measure. -
Movement Reference (
TargetReference
) <TargetDestination
>
The Entity to Move will move relative to this entity. -
Movement scale (
TargetScale
) <Float
>
A scale to divide the measured movements by, before applying those movements to the Entity to Move. 1 = target entity moves as much as the measured entity, 2 = target entity moves half as far as the measured entity, and 0.5 = target entity moves twice as far as the measured entity. -
Measurement Type (
MeasureType
) <Choices
>- Position
- Eye position
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetMeasureTarget <
String
>
Set the Entity to Measure, whose movement should be measured. -
SetMeasureReference <
String
>
Set the Measure Reference entity. -
Target <
String
>
Set the Entity to Move, which will be moved to mimic the measured entity. -
SetTargetReference <
String
>
Set the Movement Reference entity. -
SetTargetScale <
Float
>
Set the scale to divide the measured movements by. -
Enable <
Void
>
Enable the logic_measure_movement. -
Disable <
Void
>
Disable the logic_measure_movement.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game.