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npc_turret_ceiling

Point Entity

Combine Ceiling Turret

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Spawnflags (spawnflags) <Flags>

    • Autostart
    • Start Inactive
    • Never Retire
    • Out of Ammo
  • Starting health (health) <Integer>

  • Min req'd damage for hurting turret (minhealthdmg) <Integer>

  • Scan When Idle (scanwhenidle) <Boolean>

  • Scan Speed (scanspeed) <Float>

  • World model (model) <Studio>

  • Gun model (gun_model) <Studio>

  • Targeting Entity Name (targeting_entity_name) <String>

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • Enable <Void>
    If closed, open.

  • Disable <Void>
    If open, close.

  • Toggle <Void>
    Toggle - If open, close. If closed, open.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.

  • OnDeploy <Void>
    Turret is becoming active and dangerous.

  • OnRetire <Void>
    Turret is becoming inactive and harmless.

  • OnTipped <Void>
    Turret has been tipped over and is inactive.