map_preview_camera_path
- Counter-Strike 2
Point Entity
An editable path which controls an animated camera. Can only be used in background UI maps
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
ZNear (
ZNear
) <Float
>
Distance to the near plane for preview of the frustum in hammer. -
ZFar (
ZFar
) <Float
>
Distance to the far plane for preview of the frustum in hammer. -
Color (R G B) (
rendercolor
) <Color255
>
Render color for preview of the frustum in hammer. -
Aspect Ratio (
aspectRatio
) <Float
>
Aspect ratio of the camera. -
Vertical FOV (
useVerticalFOV
) <Boolean
>
Set to true if the camera should use vertical FOV (Default false) -
Constant Speed (
constant_speed
) <Boolean
>
Controls the timing of the camera. If true the duration value on the path is used, otherwise the individual time values on the nodes are used. (Default true) -
Constant Speed Duration (
duration
) <Float
>
The amount of time in seconds the camera will take to traverse the path. Ignored if Constant Speed is false. (Default 5) -
Loop (
loop
) <Boolean
>
Set to true if the camera animation should loop when reaching the end of the path. By default, the camera animation will hold the last frame. -
Depth of Field Enabled (
dof_enabled
) <Boolean
> -
Depth of Field Near Blurry Distance (
dof_near_blurry
) <Float
> -
Depth of Field Near Crisp Distance (
dof_near_crisp
) <Float
> -
Depth of Field Far Crisp Distance (
dof_far_crisp
) <Float
> -
Depth of Field Far Blurry Distance (
dof_far_blurry
) <Float
> -
Depth of Field Tilt Lens to Align With Ground Plane (
dof_tilt_to_ground
) <Float
>
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.