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map_preview_camera_path

Point Entity

An editable path which controls an animated camera. Can only be used in background UI maps

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • ZNear (ZNear) <Float>
    Distance to the near plane for preview of the frustum in hammer.

  • ZFar (ZFar) <Float>
    Distance to the far plane for preview of the frustum in hammer.

  • Color (R G B) (rendercolor) <Color255>
    Render color for preview of the frustum in hammer.

  • Aspect Ratio (aspectRatio) <Float>
    Aspect ratio of the camera.

  • Vertical FOV (useVerticalFOV) <Boolean>
    Set to true if the camera should use vertical FOV (Default false)

  • Constant Speed (constant_speed) <Boolean>
    Controls the timing of the camera. If true the duration value on the path is used, otherwise the individual time values on the nodes are used. (Default true)

  • Constant Speed Duration (duration) <Float>
    The amount of time in seconds the camera will take to traverse the path. Ignored if Constant Speed is false. (Default 5)

  • Loop (loop) <Boolean>
    Set to true if the camera animation should loop when reaching the end of the path. By default, the camera animation will hold the last frame.

  • Depth of Field Enabled (dof_enabled) <Boolean>

  • Depth of Field Near Blurry Distance (dof_near_blurry) <Float>

  • Depth of Field Near Crisp Distance (dof_near_crisp) <Float>

  • Depth of Field Far Crisp Distance (dof_far_crisp) <Float>

  • Depth of Field Far Blurry Distance (dof_far_blurry) <Float>

  • Depth of Field Tilt Lens to Align With Ground Plane (dof_tilt_to_ground) <Float>

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.