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logic_collision_pair

Point Entity

An entity that can be used to enables/disable vphysics collisions between two target entities.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Attachment 1 (attach1) <TargetDestination>
    First entity. Must be a single entity unless "Support multiple entities with same name" is specified.

  • Attachment 2 (attach2) <TargetDestination>
    Second entity. Must be a single entity unless "Support multiple entities with same name" is specified.

  • Support multiple entities with same name (support_multiple_entities_with_same_name) <Boolean>
    If true, we affect all entities matching our attachment names. If false, we only affect the first entity found matching each attachment name.

  • Start with collisions disabled (startdisabled) <Boolean>

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • EnableCollisions <Void>
    Enable collisions between the first and second entity.

  • DisableCollisions <Void>
    Disable collisions between the first and second entity.

  • DisableCollisionsWith <String>
    Disable collisions between the first entity and use the parameter to find the second entity.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.