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info_hlvr_holo_hacking_plug

Point Entity

Keyvalues

  • Start Disabled (StartDisabled) <Boolean>

  • Parent (parentname) <TargetDestination>
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.

  • Parent Model Bone/Attachment Name (parentAttachmentName) <ParentAttachment>
    The name of the bone or attachment to attach to on the entity's parent in the movement hierarchy. Use !bonemerge to use bone-merge style attachment.

  • Model Attachment position offset (local.origin) <Vector>
    Offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.

  • Model Attachment angular offset (local.angles) <Angle>
    Angular offset in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.

  • Model Attachment scale (local.scales) <Vector>
    Scale in the local space of the parent model's attachment/bone to use in hierarchy. Not used if you are not using parent attachment.

  • Use Model Attachment Offset (useLocalOffset) <Boolean>
    Whether to respect the specified local offset when doing the initial hierarchical attachment to its parent.

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Puzzle Spawn Target (PuzzleSpawnTarget) <TargetDestination>

  • PuzzleType (PuzzleType) <Choices>
    The type of hacking puzzle for this plug

    • Sphere trace
    • Point search
    • Core search
    • Rod pull
    • Point match
    • Simple Activate
    • Point drag
    • Toner interact
  • Intro Variation (IntroVariation) <Integer>
    The variation of the intro animation to use. Only used by some of the hack types. (0: Default)

  • Show Intro (ShowIntro) <Boolean>
    Whether or not to show the hologram intro animation for the hacking puzzle.

  • Hack Difficulty Name (HackDifficultyName) <String>
    The name for this hack that matches the difficulty values specified in holo_hacking_difficulty.txt.

  • Start Hacked (StartHacked) <Integer>
    The plug will start in a state where it has already been hacked.

Inputs

  • Enable <Void>
    Enable this entity.

  • Disable <Void>
    Disable this entity.

  • SetParent <TargetDestination>
    Changes the entity's parent in the movement hierarchy.

  • SetParentAttachment <String>
    Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.

  • SetParentAttachmentMaintainOffset <String>
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the parent at the time it is attached.

  • ClearParent <Void>
    Removes this entity from the the movement hierarchy, leaving it free to move independently.

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • BeginHack <Void>
    Begins the hack.

  • EndHack <Void>
    Ends the hack.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.

  • OnHackStarted <Void>
    Fires when the hack has been started.

  • OnHackStopped <Void>
    Fires when the hack has been stopped.

  • OnHackSuccess <Void>
    Fires when the hack has been successfully completed.

  • OnHackFailed <Void>
    Fires when the hack has failed.

  • OnHackSuccessAnimationComplete <Void>
    Fires when the hack has been successfully completed and the hacking plug has returned back to its idle position.

  • OnPuzzleCompleted <Void>
    Fires as soon as the puzzle completes. The hack is still active at this point and has yet to play its outro.

  • OnPuzzleSuccess <Void>
    Fires as soon as the puzzle completes. The hack is still active at this point and has yet to play its outro.

  • OnPuzzleFailed <Void>
    Fires as soon as the puzzle completes. The hack is still active at this point and has yet to play its outro.