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item_healthcharger

Point Entity

Health Station

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Start with Health Vial (start_with_vial) <Boolean>
    Spawn with Health Vial already attached.

  • Health Vial Level (0-1) (vial_level) <Float>
    Sets the amount of health if the station starts with a Health Vial

  • Lightmap Static (lightmapstatic) <Choices>
    How this geometry influences baked lighting.

    • No
    • Yes
    • Bounce Only

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • EnableCharger <Void>
    Enables station use

  • DisableCharger <Void>
    Disables station use

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game.

  • OnHealingPlayerStart <Void>
    Fired when the station starts healing the player.

  • OnHealingPlayerStop <Void>
    Fired when the station stops healing the player.

  • OnStationOpenReady <Void>
    Fired when the station opens completely, has health remaining, and is ready to heal the player.

  • OnStationOpenNotReady <Void>
    Fired when the station opens completely and is not enabled.