info_overlay_transition
- Counter-Strike 2
- Dota 2
- Steam VR
Point Entity
Overlay Transition
Keyvalues
-
Material (
material
) <Material
> -
Brush faces (
sides
) <SideList
> -
Water faces (
sides2
) <SideList
> -
Texcoord Length Start (
LengthTexcoordStart
) <Float
> -
Texcoord Length End (
LengthTexcoordEnd
) <Float
> -
Texcoord Width Start (
WidthTexcoordStart
) <Float
> -
Texcoord Width End (
WidthTexcoordEnd
) <Float
> -
Width Land (
Width1
) <Float
> -
Width Water (
Width2
) <Float
> -
Show Debug (
DebugDraw
) <Integer
>
Boolean value (0 or 1).
Point Entity
Overlay Transition
Keyvalues
-
Material (
material
) <Material
> -
Brush faces (
sides
) <SideList
> -
Water faces (
sides2
) <SideList
> -
Texcoord Length Start (
LengthTexcoordStart
) <Float
> -
Texcoord Length End (
LengthTexcoordEnd
) <Float
> -
Texcoord Width Start (
WidthTexcoordStart
) <Float
> -
Texcoord Width End (
WidthTexcoordEnd
) <Float
> -
Width Land (
Width1
) <Float
> -
Width Water (
Width2
) <Float
> -
Show Debug (
DebugDraw
) <Integer
>
Boolean value (0 or 1).
Point Entity
Overlay Transition
Keyvalues
-
Material (
material
) <Material
> -
Brush faces (
sides
) <SideList
> -
Water faces (
sides2
) <SideList
> -
Texcoord Length Start (
LengthTexcoordStart
) <Float
> -
Texcoord Length End (
LengthTexcoordEnd
) <Float
> -
Texcoord Width Start (
WidthTexcoordStart
) <Float
> -
Texcoord Width End (
WidthTexcoordEnd
) <Float
> -
Width Land (
Width1
) <Float
> -
Width Water (
Width2
) <Float
> -
Show Debug (
DebugDraw
) <Integer
>
Boolean value (0 or 1).