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env_wind

env_wind icon

Point Entity

An entity to control wind in the map.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Min normal speed (minwind) <Integer>
    Minimum speed of the wind while idling.

  • Max normal speed (maxwind) <Integer>
    Maximum speed of the wind while idling.

  • Min gust speed (mingust) <Integer>
    Minimum speed of wind gusts.

  • Max gust speed (maxgust) <Integer>
    Maximum speed of wind gusts.

  • Min gust delay (mingustdelay) <Integer>
    Minimum time delay between random gusts.

  • Max gust delay (maxgustdelay) <Integer>
    Maximum time delay between random gusts.

  • Gust Duration (gustduration) <Integer>
    How long will the wind gust for.

  • Max gust direction change (degrees) (gustdirchange) <Integer>
    Maximum amount that the wind's direction changes due to a gust.

  • Radius (windradius) <Float>
    The radius this entity applies wind effects to. -1 for global effect, other value to allow multiple or limited wind entities.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OnGustStart <Void>
    Fired when a wind gust begins.

  • OnGustEnd <Void>
    Fired when a wind gust ends.