info_map_parameters
- Counter-Strike 2
Point Entity
Map parameters. Used to set which teams can buys, and the C4 bomb detonation radius.
Keyvalues
-
Pitch Yaw Roll (Y Z X) (
angles
) <Angle
>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. -
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Teams that can buy (
buying
) <Choices
>- Everyone
- Only Counter-Terrorists
- Only Terrorists
- Nobody
-
C4 Explosion Radius (
bombradius
) <Float
>
Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048 -
Pet Population (
petpopulation
) <Float
>
Determines the target population of pets. -
Use Normal Spawns in Deathmatch? (
usenormalspawnsfordm
) <Boolean
>
Set to true if the map should use the mapper-placed spawn points instead of generating random ones. -
Disable Autogenerated DM Spawns? (
disableautogenerateddmspawns
) <Boolean
>
Set to true if you want to manually place info_deathmatch_spawns and not have the engine generate them. -
Bot max vision distance (
botmaxvisiondistance
) <Float
>
Sets the maximum distance bots can see enemies. Default is -1, unlimited. -
Rain trace-to-sky enabled (
raintracetoskyenabled
) <Boolean
>
Enable or disable traces for rain droplet effects. -
Environment Rain Strength (
envrainstrength
) <Float
>
Controls the amount of rain splashes. -
Environment Puddle Ripple Strength (
envpuddleripplestrength
) <Float
>
Strength of the puddle ripples. -
Environment Puddle Ripple Direction (
envpuddlerippledirection
) <Float
>
Rotates the puddle ripples (0 to 1, i.e. 0.5 is reversed, 0.25 is 90 degrees). -
Environment Wetness Coverage (
envwetnesscoverage
) <Float
>
How wet the environment was before drying. -
Environment Wetness Drying Amount (
envwetnessdryingamount
) <Float
>
How much the environment dried out.
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
FireWinCondition <
Integer
>
Fires win conditions for the win.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor.