func_nav_markup
- Counter-Strike 2
- Half-Life: Alyx
Mesh Entity
Tagged NAV markup volume entity, used during export and can be queried in-game by tag/name/type/location
Keyvalues
-
Markup Groups (
groupnames
) <TagListDynamic
> -
Ref Pos (
ref_position
) <LocalPoint
>
Reference position. -
Use Reference Position (
use_ref_position
) <Boolean
>
Use the reference position when calculating validity of query positions. -
**** (
flags
) <Flags
>- Ground
- Air
-
Nav Generation Markup (
navProperty_NavGen
) <TagList
>- Walkable Seed
- No Nav
- No Nav Non Solid
- No Nav Space
-
Nav Attributes (
navProperty_NavAttributes
) <TagList
>- Avoid
- Split
Mesh Entity
Tagged NAV markup volume entity, used during export and can be queried in-game by tag/name/type/location
Keyvalues
-
Markup Groups (
groupnames
) <TagListDynamic
> -
<internal> (
tagFieldNames
) <String
>
<internal> -
Nav Generation Markup (
navProperty_NavGen
) <TagList
>- Walkable Seed
- No Nav
-
Nav Attributes (
navProperty_NavAttributes
) <TagList
>- Avoid
- Split
-
<internal> (
tagFieldNames
) <String
>
<internal>