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info_spawngroup_load_unload

info_spawngroup_load_unload icon

Point Entity

Logical entity that starts async loading or unloading a level.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Name (targetname) <TargetSource>

  • Level to stream in/out (mapname) <String>

  • Name of entity filter to apply (entityfiltername) <String>

  • The landmark (same landmark name should be in both maps) used to determine the offset of the second map to the first (landmark) <String>

  • Timeout Interval (timeoutInterval) <Float>
    The amount of seconds after which, if any client hasn't finished streaming the necessary assets, that client is disconnected and the spawngroup spawns anyways. 0 means use some reasonable default set in the code.

  • Automatically activate and show streamed level (autoactivate) <Boolean>
    Automatically activates the spawn group once loaded.

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • StartSpawnGroupLoad <Void>
    Start loading the level.

  • ActivateSpawnGroup <Void>
    Activate the loaded spawn group.

  • StartSpawnGroupUnload <Void>
    Start unloading the level.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OnSpawnGroupLoadStarted <Void>
    Fired when the level starts streaming in.

  • OnSpawnGroupLoadFinished <Void>
    Fired when the level finishes streaming in.

  • OnSpawnGroupUnloadStarted <Void>
    Fired when the level starts streaming out.

  • OnSpawnGroupUnloadFinished <Void>
    Fired when the level finishes streaming out.