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game_money

Point Entity

An entity that awards money to a specific team.

Keyvalues

  • Entity Scripts (vscripts) <ScriptList>
    Name(s) of script files that are executed after all entities have spawned.

  • Name (targetname) <TargetSource>
    The name that other entities refer to this entity by.

  • Amount of money to add (+/-) (Money) <Integer>

  • Award Text (AwardText) <String>
    The text that will print in the chat next to the award amount. Will look like this: '1000: '

Inputs

  • RunScriptFile <String>
    Load and execute a script file

  • RunScriptCode <String>
    Execute a fragment of script code

  • CallScriptFunction <String>
    Call a script function

  • CallPrivateScriptFunction <String>
    Calls a script function from this entity's private script scope.

  • CallGlobalScriptFunction <String>
    Calls a script function in the global script scope.

  • Kill <Void>
    Removes this entity from the world.

  • KillHierarchy <Void>
    Removes this entity and all its children from the world.

  • KillConstrained <Void>
    Removes this entity, all its children, and anything constrained to it, from the world.

  • AddOutput <String>
    Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care.

  • FireUser1 <Void>
    Causes this entity's OnUser1 output to be fired.

  • FireUser2 <Void>
    Causes this entity's OnUser2 output to be fired.

  • FireUser3 <Void>
    Causes this entity's OnUser3 output to be fired.

  • FireUser4 <Void>
    Causes this entity's OnUser4 output to be fired.

  • SetMoneyAmount <Void>
    Set the money value that will be awarded. (without awarding it)

  • AddTeamMoneyTerrorist <Void>
    Add money to players on team TERRORIST.

  • AddTeamMoneyCT <Void>
    Add money to players on team COUNTER TERRORIST.

  • AddMoneyPlayer <Void>
    Add money directly to the player activating this entity. (no chat description)

  • SpendMoneyFromPlayer <Void>
    If the player has [money amount] or more, take [money amount] away.

Outputs

  • OnUser1 <Void>
    Fired in response to FireUser1 input.

  • OnUser2 <Void>
    Fired in response to FireUser2 input.

  • OnUser3 <Void>
    Fired in response to FireUser3 input.

  • OnUser4 <Void>
    Fired in response to FireUser4 input.

  • OnKilled <Void>
    Fired when the entity is killed and removed from the game. Parameter is the inflictor.

  • OnMoneySpent <Void>
    Fires when input SpendMoneyFromPlayer succeeded.

  • OnMoneySpentFail <Void>
    Fires when input SpendMoneyFromPlayer failed. (Player didn't have enough money)