game_money
- Counter-Strike 2
Point Entity
An entity that awards money to a specific team.
Keyvalues
-
Entity Scripts (
vscripts
) <ScriptList
>
Name(s) of script files that are executed after all entities have spawned. -
Name (
targetname
) <TargetSource
>
The name that other entities refer to this entity by. -
Amount of money to add (+/-) (
Money
) <Integer
> -
Award Text (
AwardText
) <String
>
The text that will print in the chat next to the award amount. Will look like this: '1000: '
Inputs
-
RunScriptFile <
String
>
Load and execute a script file -
RunScriptCode <
String
>
Execute a fragment of script code -
CallScriptFunction <
String
>
Call a script function -
CallPrivateScriptFunction <
String
>
Calls a script function from this entity's private script scope. -
CallGlobalScriptFunction <
String
>
Calls a script function in the global script scope. -
Kill <
Void
>
Removes this entity from the world. -
KillHierarchy <
Void
>
Removes this entity and all its children from the world. -
KillConstrained <
Void
>
Removes this entity, all its children, and anything constrained to it, from the world. -
AddOutput <
String
>
Adds an entity I/O connection to this entity. Parameter format: outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite). Very dangerous, use with care. -
FireUser1 <
Void
>
Causes this entity's OnUser1 output to be fired. -
FireUser2 <
Void
>
Causes this entity's OnUser2 output to be fired. -
FireUser3 <
Void
>
Causes this entity's OnUser3 output to be fired. -
FireUser4 <
Void
>
Causes this entity's OnUser4 output to be fired. -
SetMoneyAmount <
Void
>
Set the money value that will be awarded. (without awarding it) -
AddTeamMoneyTerrorist <
Void
>
Add money to players on team TERRORIST. -
AddTeamMoneyCT <
Void
>
Add money to players on team COUNTER TERRORIST. -
AddMoneyPlayer <
Void
>
Add money directly to the player activating this entity. (no chat description) -
SpendMoneyFromPlayer <
Void
>
If the player has [money amount] or more, take [money amount] away.
Outputs
-
OnUser1 <
Void
>
Fired in response to FireUser1 input. -
OnUser2 <
Void
>
Fired in response to FireUser2 input. -
OnUser3 <
Void
>
Fired in response to FireUser3 input. -
OnUser4 <
Void
>
Fired in response to FireUser4 input. -
OnKilled <
Void
>
Fired when the entity is killed and removed from the game. Parameter is the inflictor. -
OnMoneySpent <
Void
>
Fires when input SpendMoneyFromPlayer succeeded. -
OnMoneySpentFail <
Void
>
Fires when input SpendMoneyFromPlayer failed. (Player didn't have enough money)